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  • I just upgraded my Ubuntu to the new version with Rust written Coreutils - this is insane

        % size /usr/bin/ls
           text    data     bss     dec     hex filename
        10086795  731540    2104 10820439  a51b57 /usr/bin/ls
    
        % ls -sh /usr/lib/cargo/bin/coreutils/ls
        11M /usr/lib/cargo/bin/coreutils/ls
    
        % du -sh /usr/bin
        1.5G /usr/bin
  • The entire rust coreutils package, as installed, is 12 MB https://packages.ubuntu.com/questing/rust-coreutils Which is nearly double the gnu coreutils package but still a complete nothing burger: https://packages.ubuntu.com/questing/gnu-coreutils

    I think what's happening here is that they've all been compiled into one binary, and then that one binary hardlinked to a variety of names like /usr/bin/ls. Since they all show as having the same inode and the same size.

    The other 1.5G of your 1.5G /usr/bin is unrelated to rust coreutils.

    by gpm
  • The key invention here would be to translate from idiomatic C to idiomatic - safe - Rust.

    That also sounds exactly like the kind of invention that would make me fear for my job and claim AGI has all but arrived.

    Just syntactically translating C code to mostly unsafe or non-idiomatic Rust seems like a pretty pointless excercise?

  • In a way this is strange because there us a huuuge new area of vulnerabilities caused by LLMs writing code that DWARFS the read/write out of array bounds issues C has.
  • The code needs to pass integrity checks of the safe Rust subset, which is a different challenge than writing dangerous code without feedback.
  • I understand the issues related to LLM leaking and re-distributing "private" information, but I'm curious which category of concerns you're referring to. Would you mind giving some context (genuinely curious) ?
  • I agree.

    But on the other hand, let's not kid ourselves, array out of bounds, use after free, resource leaks and bad type system, all of this isn't even close to an exhaustive list of C downsides. Beyond its direct limitations, C inspires an approach that is vastly inferior even if you follow all the best practices. Even compared to (modern) C++ it's much worse. I say this and I kind of like C.

    If the approaches described in the article save us 30% of the effort of translating C codebases to Rust, it's still worth trying; we're unfortunately not very close to complete automation, but that's something worthy of pursuit.

  • The other direction might be more interesting, in case rust drops in popularity in a couple of years, leaving behind a bunch of "let's rewrite in rust" efforts
  • That could be interesting. If some new language or tool appears that automatically figures out the correct lifetime and ownership of the resources in your program, people (might be the same people) will call for rewrites from Rust into the new language, as you would no longer have to assign memory ownership manually.
  • That would also help use Rust in platforms that only have a C compiler.
  • Language popularity is cyclical; the hedge is to treat Rust as an implementation detail behind stable, language-agnostic boundaries (protocols, C ABI, WASM) and invest in strong tests/specs. If Rust wanes, migrate piecemeal: keep interfaces, reimplement modules elsewhere, and verify parity with property tests and benchmarks. Multi-agent, agentic LLM workflows can prototype alternatives in parallel, generate FFI/interop shims, and cross-check behavior to de-risk the swap without another “big rewrite.”
  • I am not convinced that anyone would take a working rust project and rewrite it in C. I don’t see any good reason to do so.

    When rust will lose popularity, it is going to happen eventually, I would bet it’s in favour of a newer and more promising programming language. Not C.

  • The code I've seen that was autotranslated from C to Rust has an absolutely hopeless number of unsafe statements.

    You're better off using Fil-C.

  • Tried Claude Code with explicit instructions to create idiomatic code and avoid unsafe statements?
  • I find it funny AF that Fil-C is safer than languages with the unsafe keyword. Who knew C could be so safe with a proper compiler
  • Wonder if it would be better to auto translate to broken rust, ie forcing the user to fix memory issues. I imagine that would lead to pretty big refactors in some cases though.
  • I would assume that these two use cases are basically completely separate.

    Auto-translate from C to Rust would serve as a great step to starting a porting project. Now you can incrementally re-write the "basically C" auto-ported code to "proper Rust" without dealing with FFI and other pains that come from function-by-function ports.

    Fil-C is great for running software that you don't want to port. (Or don't yet have the resources to port.)

    Interestingly there is probably a gap between the two. When your project is pure C you can use Fil-C. However I don't think Fil-C supports Rust. So assuming that the initial C to Rust translation doesn't produce 100% safe code (I'm not aware of any current tools that do this) you have this middle state where you can no longer compile with Fil-C but have lots of unsafe Rust code. So maybe there is a use case for Fil-Rust where you compile your Rust program so that even unsafe blocks are in fact safe. This could be used until you complete the port.

  • Fil-C is an innovative approach and a great technical achievement. However, I wouldn't suggest that it is an universal solution without caveats. For instance, the performance penalty of up to 4x is not acceptable in a lot of cases.

    Also, the c2rust output is rough but not hopeless: There are real world success stories of rust projects that were bootstrapped via c2rust, e.g. https://tweedegolf.nl/en/blog/151/translating-bzip2-with-c2r...

  • The article doesn't address the hard problem of figuring out array sizes. There's some work going on as part of the DARPA TRACTOR program to work on that. This area, of course, is the usual cause of buffer overflows.

    The goal is to convert C pointers to Rust arrays, pointer arithmetic to Rust slices, and array allocations to Vec initialization. The hard problem is figuring out the sizes of arrays, which is going to require global analysis down the call chain.

    If you're going to publish papers on this, please address that problem.

  • Of course, one you have identifies the bounds to each pointer you could just do bounds checking in C.
  • Automatically translating C to unsafe Rust is pointless, the resultant code is harder to read and there's no improvement in understanding how to get the code maintainable and safe, that requires tons of manual work by someone with a deep understanding of the codebase.

    Generally the Rust community as well don't seem to have an answer on how to do this incrementally. In business terms we have no idea how to do work slices with demonstrable value, so no way to keep this on track and cut losses if it becomes too much work. This also strongly indicates you're 'stuck' with Rust when you're done, maybe a better and less unidiomatic C++ killer comes later and sounds like you're either going to have to rewrite the whole thing or give up.

    I'm definitely open to wisdom on this if anyone disagrees because it is valuable to me and probably most of the readers of this comment section.

  • It's not pointless. For a start it frees you from the C toolchain so things like cross-compilation and WASM become much easier.

    Secondly, it's a sensible first step in the tedious manual work of idiomatic porting. I'm guessing you didn't read the article but it's about automating some of this step too.

  • My 2C: What we need isn't a translater, but painless FFI. The FFI tools avail like cc and bindgen make working results most of the time, but they need [manual] wrapping.

    It's kind of a similar situation (Although a bit more complicated) exposing Rust libs in python; PyO3/maturin do the job, but you have to manually wrap.

    So... I would like tools that call C code from rust, but with slices etc instead of pointers.

  • > Generally the Rust community as well don't seem to have an answer on how to do this incrementally.

    You can very much translate C to Rust on a function-by-function basis, the only issue is at the boundary where you're either left with unsafe interfaces or a "safe" but slow interop. But this is inherent since soundness is a global property, even a tiny bit of wrong unsafe code can spoil it all unless you do things like placing your untrusted code in a separate sandbox. So you can do the work incrementally, but much of the advantage accrues at the end.

  • IMO, safety and "idiomatic-ness" of Rust code are two separate concerns, with the former being easier to automate.

    In most C code I've read, the lifetimes of pointers are not that complicated. They can't be that complicated, because complex lifetimes are too error prone without automated checking. That means those lifetimes can be easily expressed.

    In that sense, a fairly direct C to Rust translation that doesn't try to generate idomatic Rust, but does accurately encode the lifetimes into the type system (ie. replacing pointers with references and Box) is already a huge safety win, since you gain automatic checking of the rules you were already implicitly following.

    Here's an example of the kind of unidiomatic-but-safe Rust code I mean: https://play.rust-lang.org/?version=stable&mode=debug&editio...

    If that can be automated (which seems increasingly plausible) then the need to do such a translation incrementally also goes away.

    Making it idiomatic would be a case of recognising higher level patterns that couldn't be abstracted away in C, but can be turned into abstractions in Rust, and creating those abstractions. That is a more creative process that would require something like an LLM to drive, but that can be done incrementally, and provides a different kind of value from the basic safety checks.

  • > Automatically translating C to unsafe Rust is pointless, the resultant code is harder to read and there's no improvement in understanding how to get the code maintainable and safe, that requires tons of manual work by someone with a deep understanding of the codebase.

    I have experience on a (nontrivial) translation of a "very unsafe" C codebase to Rust, and it's not true that there is no value in this type of work.

    The first step, automatic translation from C to Rust via tools, immediately revealed bugs in the original codebase. This step alone is worth spending some time on the operation.

    Ports from C to Rust aren't a binary distribution of "all safe" or no port at all. Some projects, for example ClamAV, are adopting a mixed approach - (part/most of) new code in Rust, and some translation of existing functionalities to Rust.

    In general, I think that automatic porting of C to Rust is, in real world, an academic exercise. This is because C codebases designed without safety in mind, simply need to be redesigned, so the domain in not really "how to port C to Rust" - it's "how to redesign and unsafe C codebase to a safe one" first of all. Additionally, I believe that in such cases, maintaining the implementation details is impossible - unsafety is a design, after all.

    I personally advocate for very precisely scoped ports, where it can be beneficial (safety an stability); where that's not possible, I agree, better abandon early.