Join the discussion

Write your take first — we'll ask for email only when you're ready to publish.

  • Hacker News
  • Imagine this inside miegakure (https://miegakure.com/)
  • AppStore says it’s not available in Canada for some reason.
  • AppStore only accepts games compiled in a new version of XCode, and I have only a very old Mac on which it does not seem possible to install such a new version.
  • The curse of Hacker News broke the website
  • Nah. It's ultra boring in comparison to nethack, pathos or more complex games like revengate(!) or greedy cave.

    My listing of similar games:

    - Grim Omens 3/5 - Revengate 4/5 - Dungeon Crawl Soup (on pc) 4/5 - The greedy cave 5/5 - Pathos 4/5

  • ahhh, rainy sunday and i get a recommendation for abstract indie games, today is going to be a good day...
  • Like other sibling comment said, I think it's just your personal opinion. I don't think The Greedy Cave is that complex or belong to traditional roguelike category, more like MMO's grindy number game with some microtransaction.
  • Brogue (Community Edition) also is awesome!

    https://github.com/tmewett/BrogueCE

  • >ultra boring

    Of course, this is just your opinion, presented as an objective fact.

    HyperRogue is one of the few roguelikes that I got sucked into. In comparison, I never "got" DCSS and despite several tries I always got bored immediately.

  • I like the concept, but from the video it feels a bit claustrophobic.
  • I played this on android a couple of years ago but eventually uninstalled it. Now it appears to be missing from the Play store?
    by n4r9
  • Google Play is not very friendly to small developers who do not want to share their home address (not their fault, it is some recently introduced EU law), but the Android version can be downloaded from itch.io
  • Actually highly recommend this game. I got a lot of fun out of it when I discovered it a few years back, and it especially works well as an airplane time waster game. I'm not generally one for roguelikes but this one really is incredibly fun.

    You can buy it on steam too if you want to support the developer!

  • Previously:

    How to create a game using hyperbolic geometry? (2020) - https://news.ycombinator.com/item?id=36448270 - June 2023 (44 comments)

    HyperRogue: A puzzle roguelike in a non-Euclidean world - https://news.ycombinator.com/item?id=26073813 - Feb 2021 (34 comments)

    HyperRogue – a non-Euclidean roguelike - https://news.ycombinator.com/item?id=17432974 - June 2018 (38 comments)

    HyperRogue – A non-Euclidean roguelike - https://news.ycombinator.com/item?id=9744353 - June 2015 (33 comments)

  • HyperRogue is specifically hyperbolic (and very cool! See also RogueVis), but of course there are a number of non-Euclidean roguelikes. One of my favourites is Smart Kobold [1], which really amazed me at the time, particularly as it was made in just 7 days for the 7DRL! It's so called because pathing through a non-Euclidean map is very difficult for a human but trivial for a computer or a kobold. The map looks 2D, but is made out of small pieces that are (seamlessly) joined together at their seams to connect in unexpected ways. Jeff Lait also used the code for other 7DRLs (I honestly wouldn't know which is best to recommend) [2]

    [1] http://www.zincland.com/7drl/kobold/

    [2] http://www.zincland.com/

  • Jeff Lait is a major source of inspiration to me. I will one day ascend with the black heart of Beazl'bub!
  • If I understand you correctly, the game geometry is actually euclidean but world contains many seamless portals?

    I think geometry being euclidean or not is specifically about parallel lines, and the term "non-euclidean" is sightly misused for other kinds of spatial gimmicks. At least that's what I learned after watching several ZenoRogue videos (HyperRogue channel) :)

  • > It's so called because pathing through a non-Euclidean map is very difficult for a human but trivial for a computer or a kobold.

    That sounds like an artifact of the display. Pathing through a non-Euclidean map is, for example, a major game mechanic of Super Mario Galaxy; it's not difficult at all.

  • You posted similar reply 10 years ago:

    https://news.ycombinator.com/item?id=9744353#9746212

    :-)