Join the discussion

Write your take first — we'll ask for email only when you're ready to publish.

  • Hacker News
  • I remembered Alan Becker (https://youtube.com/@alanbecker) who creates stories with an array of his stick figure characters.

    Sometimes, they interact with real world too!

  • I assumed this was going to be about Stick Death but I was mistaken! I had never heard of XiaoXiao before this article...

    Stick Death was online when I first starting used the WWW, I was obsessed with it! It was just incredibly to me that someone could easily make these animations and get them online for everyone to see! I believe this around the same time as 2advanced and the "Flash intro" craze...

  • Ah, XiaoXiao. Under the amazingly named `E:\Storage\Old\Fun\old\XiaoXiao` I have fight (xiaoxiao1).avi, XiaoXiao_City_Plaza.swf, and xiaoxiao2.swf - xiaoxiao9.swf
  • This unlocked memories I forgot I had. Not only playing these games, but Flash introduced me to gamedev. I can clearly remember struggling in Actionscript, trying to get collision detection and resolution working. I never got it to work properly lol.

    By the way, if anyone wants to relive some old flash games/movies, there is https://ruffle.rs/, an open source Flash implementation. It's great!

  • I used to make animations with https://pivotanimator.net/ a lot as a kid, trying to make fight scenes like these. A sort of related thing is ToriBash, which is kind of a multiplayer 3D animation game where you fight each other by making decisions on which muscles to contract at each time interval.

    Loved this stuff so much. I miss my summers off from school, where I would never think of a day gone as time "spent".

  • I owe my technology career to Flash.

    Still find it incredibly sad that Adobe and Steve Jobs were able to destroy it together.

    This tool was able to draw in creative, previously non-technical people and provide a gradual ramp of complexity that we could navigate.

    Nothing has come close since.

  • Way back, before the year 2000, I desperately wanted to make my own stick figure death animations, but I was too lazy, and being in South Africa, we couldn't get any useful software.

    I did however manage to get Delphi Personal Edition off a cover CD from a magazine grey-imported from up-north.

    I proceeded to create "TISFAT" (This is Stick Figure Animation Theatre) in Delphi, inventing my own "inverse kinematics" algorithm, quotation marks not only because I had no idea what that was at the time, but I also had no way to look it up, and it was ghastly (the day I found out what atan2 did unlocked everything!).

    Being a cocky teenager, I thought, "this is great!" and sent it to the local version of "PC Format" magazine and got it on the local coverdisc.

    That's when I first learnt several very important things about having users! Always -always- version your file formats!

    Anyway, it somehow made its way onto "the world wide web", and someone set up a forum about it, and a small community built around my bug-ridden app. Then the religious wars of "Pivot vs. TISFAT" started, so I reached out to the author of Pivot just to say I wasn't any part of it, and I'd be keen to add support for the Pivot file format.

    Later on I learnt about verlet particle physics, made better "IK", made a Pascal wrapper for the Chipmunk physics library, allowing me to add physically-driven animation creation.

    I look back with awe at younger me, because I wouldn't have the energy to power on like I did, and I'd think more-than-twice about showing anyone my work nowadays (I have the physical Winamp part 2 video basically done, but the fear of showing it in public is holding me back).

    You can still find videos created with TISFAT on YouTube, and I've still got a complete rewrite sitting on a HDD somewhere, where I planned a "no UI" way of animating, targeting all the "new" multi-touchscreens back then...

    Ah, good times.

  • A couple of years ago, an archivist named Ben Latimore put out an ebook. Since Adobe began the retirement of Flash in 2017, he’s been preserving .SWF files and the history around them. His book is a chronicle of the Flash era, which he sees as a lost golden age. On the final page, he wrote this about that time:

    >… intense creativity, easy-to-access software, notable but not crippling limitations, almost universal compatibility across the entire technological space of its time, widespread adoption by encouraging free consumption and sharing in an age where “going viral” actually meant something, all combining to influence the entire entertainment industry with one strike after another? That’s something that we’ll never be able to recreate, only remember fondly. All driven by a bunch of guys sitting in their bedrooms who watched too much Xiao Xiao.

    https://archive.org/details/flashpoint-a-tribute-to-web-game...

Explore Birbla archives