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  • Hacker News
  • ffmpeg is awful, except for all the other tools that are awfuller and does not even work
  • I cut a whole documentary in ffmpeg

    https://youtu.be/9kaIXkImCAM

    by qmr
  • I just tell Claude Code what I want to do and that it has imagemagick and ffmpeg available and it does all the work for me. Because it's got an agentic flow, it loops around, checks the output and fixes things up.

    I can ask it to orient people the right way, crop to the important parts, etc. and it will figure out what "the right way", "the important parts", etc. are. Sometimes I have to give it some light hints like "extract n frames from before y to figure out things", but most of the time it just does it.

    Claude Code acts like a very general purpose agent for me. About the one thing that I have to manually do that I'm annoyed by is editing 360 videos into a flow. I'd like to be able to tell Claude Code to "follow my daughter as I dunk her in the pool" and stuff like that but I have to do that myself in the GoPro editor.

  • HTML <video> or <audio> element with "Streaming" URLs passed to the media player (or internally in the web browser for the big ones).
  • I don’t entirely understand who this is for.

    - For one-offs, you would just use a GUI.

    - For regular edits where you want creative control, you would use a NLE GUI.

    - For regular edits where you want consistency, you would have a limited GUI without access to ffmpeg options.

    CLI/prompt-based editing for a visual medium is how a programmer might approach editing but no creative…

  • This is yc propping up a startup they have backed, there isn't much substance here.
  • This doesn't make any sense; the Before and After examples accomplish different things. I also don't get who the target audience is; people intimidated by a CLI tool but at home with technical agents?
  • people intimidated by a CLI tool but find tools like chatgpt easy to use and those who have video editing as a part of larger workflow.
  • > Half of scripting FFmpeg is just fighting with shell quote escaping for filter_complex.

    -filter_complex_script is a thing

  • As someone who has used ffmpeg for 10+ years maintaining a relatively complex backend service that's basically a JSON to ffmpeg translator I did not fully understand this article.

    Like the Before vs after section doesn't even seem to create the same thing, the before has no speedup, the after does.

    In the end it seems they basically created a few services ("recipes") that they can reuse to do simple stuff like speed-up 2x or combine audio / video or whatever

  • thanks for calling it out, I will correct the before vs after section. But you can describe any ffmpeg capability in plain English and the underlying ffmpeg tool call takes care of it.
  • Have to admit, ffmpeg syntax is not trivial... but also the project is 24 years old and is basically the defacto industry standard. If you believe you will still be editing videos in 20 years with the CLI (or any other tool or any programming language) wrapping it then it's probably worth few hours learning how it actually works.
  • The thing that helped me get over that ffmpeg bump, where you go from copying stack overflow answers to actually sort of understanding what you are doing is the fairly recent include external file syntax. On the surface it is such a minor thing, but mentally it let me turn what was a confusing mess into a programing language. There are a couple ways to evoke it but the one I used was to load the whole file as an arg. Note the slash, it is important "-/filter_complex filter_file"

    https://ffmpeg.org/ffmpeg-filters.html#toc-Filtergraph-synta...

    "A special syntax implemented in the ffmpeg CLI tool allows loading option values from files. This is done be prepending a slash ’/’ to the option name, then the supplied value is interpreted as a path from which the actual value is loaded."

    For how critical that was to getting over my ffmpeg hump, I wish it was not buried halfway through the documentation, but also, I don't know where else it would go.

    And just because I am very proud of my accomplishment here is the ffmpeg side of my project, motion detection using mainly ffmpeg, there is some python glue logic to watch stdout for the events but all the tricky bits are internal to ffmpeg.

    The filter(comments are added for audience understanding):

        [0:v]
        split  #split the camera feed into two parts, passthrough and motion
            [vis],
        scale=   #scale the motion feed way down, less cpu and it works better
            w=iw/4:
            h=-1,
        format= #needed because blend did not work as expected with yuv
            gbrp,
        tmix= #temporial blur to reduce artifacts
            frames=2,
        [1:v]  #the mask frame
        blend= #mask the motion feed
            all_mode=darken,
        tblend= #motion detect actual, the difference from the last frame
            all_mode=difference,
        boxblur= #blur the hell out of it to increase the number of motion pixels
            lr=20,
        maskfun= #mask it to black and white
            low=3:
            high=3,
        negate, #make the motion pixels black
        blackframe= #puts events on stdout when too many black pixels are found
            amount=1
            [motion]; #motion output
        [vis] 
        tpad= #delay pass through so you get the start of the event when notified
            start=30
            [original]; #passthrough output
    
    and the ffmpeg evocation:

        ff_args = [
          'ffmpeg',
          '-nostats',
          '-an',
          '-i',
          camera_loc, #a security camera
          '-i',
          'zone_all.png', # mask as to which parts are relavent for motion detection
          '-/filter_complex',
          'motion_display.filter', #the filter doing all the work
          '-map',  #sort out the outputs from the filter
          '[original]',
          '-f',
          'mpegts', #I feel a little weied using mpegts but it was the best "streaming" of all the formats I tried
          'udp://127.0.0.1:8888',  #collect the full video from here
          '-map',
          '[motion]',
          '-f',
          'mpegts',
          'udp:127.0.0.1:8889', #collect the motion output from here, mainly for debugging
          ]
  • ffmpeg is pretty complicated, but at least it actually works.
  • true, companies like Descript, Veed, or Kapwing exist because no coders find this syntax intimidating. Plus, a CLI tool stands out of a workflow. We wanted to change that.
  • I think that goes with almost every tool you want to use with llm. User should already know the tool ideally so mistakes by llm can be prevented before they happen.

    Here making ffmpeg as "just another capability" allows it to be stitched together in workflows

  • I agree, I suggest using this instead : https://github.com/kkroening/ffmpeg-python . While not perfect once you figure it out it is far easier to use and you can wrap more complicated workflows and reuse them later.
  • My question/curiosity is why do so many people use ffmpeg (frustrated by the syntax) when GStreamer is available?

    `gst-launch-1.0 filesrc ! qt4demux ! matroskamux ! filesink...` people would be less frustrated maybe?

    People would also learn a little more and be less frustrated when conversation about container/codec/colorspace etc... come up. Each have a dedicated element and you can better understand its I/O

  • The syntax isn't too bad. The problem is that I have to use it a couple of times a year, on average. So every time I've forgotten and have to relearn. This doesn't happen with GUIs nearly as much, and it's why I prefer them over CLI tools for anything that I don't do at least once every week or two.
  • An aside but related?

    FFmpeg has complex syntax because it’s dealing with the _complexity of video_. I agree with everyone about knowing (and helping create or contribute to) our tools.

    Today I largely forget about the _legacy_ of video, the technical challenges, and how critical it was to get it right.

    There are an incredible number of output formats and considerations for _current_ screens (desktop, tablet, mobile, tv, etc…). Then we have a whole other world on the creation side for capture, edit, live broadcast…

    On legacy formats it used to be so complex with standards, requirements, and evolving formats. Today, we don’t even think about why we have 29.97fps around? Interlacing?

    We have a mix of so many incredible (and sometimes frustrating) codecs, needs and final outputs, so it’s really amazing the power we have with a tool like FFmpeg… It’s daunting but really well thought out.

    So just a big thanks to the FFmpeg team for all their incredible work over the years…

  • what legacy formats? what are you even talking about?
    by hexo
  • >FFmpeg has complex syntax because it’s dealing with the _complexity of video_

    It's complexity paired with bad design, making the situation worse than it could be.

  • no 2nd thoughts about it, we are only making ffmpeg more accessible and embeddable.
  • > FFmpeg has complex syntax because it’s dealing with the _complexity of video_.

    It's dealing with 3D data (more if you count audio or other tracks) and multi-dimensional transforms from a command line.