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- Hacker News
- I had the great fortune for a major steel company. They had regular "training day"s where basically there is an hour long session where the team showed what new capabilities and fixes the software got and perhaps more importantly collect real user feedback on what they thought.
Too bad I didn't get to work there for long but I loved their stance that everybody should personally make safety the first priority, not just because the company requires you to do so but because your safety really is your priority.
So yes, this was before 2014 but I still think these kind of "training" and feedback should be a two way street, not a series of next I have to press to get the software to shut up.
by collabs - Every time some software tool displays one of those "helpful" messages - "We've reshuffled these features, so now they're hidden over here!" I get angry and dismiss the popups as quickly as possible.
I've got a task to accomplish, I wasn't just sitting around with nothing to do.
Imagine you get in your car to drive to work, and the dashboard displays a pop-up that tries to show you the latest feature. No!
by chihuahua - Yeah plus 99% of the time those reshuffled features are extraneous shit I never cared about for a millisecond in the first place. "We moved Stickers over here!" ... that's nice, I'm here to make some software and had to open this horrible web app to look at a flow chart someone made.by amatecha
- I very much prefer a well-written product guide compared to a product tour. A guide does not interrupt me when I am trying to get work done. I can read it at a time that is convenient to me. I can bookmark it, revisit it and share it with others as well.by susam
- The other huge problem is you never tell the user what they'll get out of the tour. People will invest in a tour if they understand the reward (and "learning" can't be the reward).by jwilliams
- Instead of product tours I like how AWS has little info/help buttons that are placed right next to every informational/actionable element on their dashboard. Totally unobtrusive. If you want to understand something on the dashboard that is not obvious at first, you can click on the info/help button that opens a side panel with a lot more information about that particular element (and any associated topics). Most of the time, you just know what you are dealing with (or can guess what that particular topic might mean and you will probably be right).by kshri24
- Incredible that tooltips were killed because braindead """designers""" couldn't figure out how to make them work on mobile.
They'll be reintroduced under a new name in a decade or two with endless self-congratulation. Same as physical car controls.
Here's a solution off the top of my head: have a dedicate "info" button at the OS level. Holding the button disables normal interaction, highlights all inspectable elements, and allows you to click on each one for a description. Like "inspect element" in the browser.
by foobar1726 - My instinctive and immediate response to any popup is to hit "Esc" and if that doesn't make it go away I look for the "X" in the corner and failing that I'll nuke it with browser tools.
Popups are a great way to get your content ignored.
by SoftTalker - If your product needs a tour your product is badly designed.
Imagine you walked into a convenience store and the owner was like "Hey you need to take the tour first!"
by jappgar - Imagine you'd never visited a convenience store. You might ask the clerk for something, or you might just pick up something and walk out.by tardedmeme
- I'd argue this is only true for B2Cby parkersweb
- That's why I like startup tips.
"Did you know that in California all gas stations are required to provide you with free air and water for your car?"
by themafia - UI is like a joke. If it needs explaining, it's bad.by pier25
- Isn't that exactly what IKEA does?by dalmo3
- The best UI is no UI at all.
I can't think of a single time I've looked at a product tour and thought "well, I'm really glad they told me that, I never would have figured that out.
What the product tour I think often misses is that people don't want to learn your entire tool at one time.
They came to do one thing, that one thing needs to be brain dead simple.
Over time, you can show people what else they can do. But a product tour isn't the way to do that.
I think progressive UIs where you expose more and more to the user over time is the way to go.
If you're thinking "but I have so many features and capabilities this person needs" you probably haven't identified what the one thing people are paying you for is.
by pedalpete - I chuckled cause the convenience/grocery store is laid out to make us find the high margin items and not what we need. They can't explain it to us otherwise we'd shop less.by cowlby
- Any kind of tour/nag tooltip on any app/site I use stays up forever, until they hopefully finally realize I am never going to interact with their cognitive-energy-wasting noise that should never have been shown to begin with. I've had the "try out dark mode" tooltip showing on JIRA for months. Just don't show these. Don't waste people's time. There are sites I close and never come back to because they start with an unskippable tutorial.
Just a couple examples offhand..
Discord (constant tooltips covering the screen to harass me to try "Nitro", or some new AI BS I am never going to even remotely consider trying)
Miro ("Sign in with Google" modal in the top right, "CANVAS 26" conference signup site stripe covering the top of the screen, frequent "What's new" modal covering the entire app, "How likely are you to recommend this product or service to a friend or co-worker?" net promoter score survey covering the bottom of the screen, which makes zero sense whatsoever as an enterprise user)
JIRA ("Try dark theme" tooltip covering the top right of the page)
Figma ("Reconnect with Community" tooltip covering some content on the left)
by amatecha - The thing is, nobody is ever going to feel bad that you've ignored their little feature. It'll just keep nagging you into the future until you dump the product. In spite of many saas products collecting data on every mouse movement and keystroke, perpetually, they seem to do nothing with that data.by projektfu
- Personally, I generally dislike product tours.
On the other hand, I think it's interesting to compare the dislike in these comments (and elsewhere) to "RTFM" culture. What's the primary difference? That you can read the manual or use the product at your discretion? e.g. `ls` doesn't forcefully open the man page when you run it for the first time?
(I'm aware of the goomba fallacy and that these are likely two different groups of people - I still think it's interesting!)
by blanched - If only there was AFM to read these days.by tomwheeler
- Half the people here have probably read AWS documentation, and also immediately closed the guided tour on the AWS console.by nitwit005
- The dislike stems from two (and a half) reasons:
1) Push vs pull. As you identified, ls doesn't stop you from doing the thing you wanted to push the man page on you when you don't need/want it. ls just does the thing you ask. man also just does the thing you ask. The product tour is a sign that the developer doesn't understand consent and is trying to get the user to do what the developer wants, not what the user wants.
2) It's infantilizing. The product tour assumes the user doesn't know what they want, and doesn't know how to RTFM to learn how to do the thing they want to do. It treats the user as having no agency.
2.5) It's a tacit admission that TFM sucks and R-ing it isn't a productive use of your time.
by snackbroken - > That you can read the manual or use the product at your discretion? e.g. `ls` doesn't forcefully open the man page when you run it for the first time?
Correct, yes.
by ninkendo - It’s the difference between taking a shower and getting caught out in the rain.
- Yeah, I can read about the parts that I want right now. If I open a video editor to splice two clips together, I don't need to know about input devices. If I want to do that, I can go read the manual for that at that time.
Plus, there's no way I'm going to remember whatever the tour tells me by that time anyway. To actually learn the product you need experience to lock in what the manual says
by ranger207 - The difference is TFM doesn’t pop up in my face without me asking for it while I’m trying to do something basic.
- You nailed the primary difference. If I want to just use the tool I can do that; if I need to learn how to use a complex feature, I can consult the help or do a web search for a how to.by wffurr
- I feel the exact same way about tutorials in games that try and be comprehensive and show you everything.
Incremental games do an amazing job at this (things like Universal Paperclips, A Dark Room, etc); parts of the game are revealed to you as you need them and it's often a fun surprise. I don't think the same thing is directly applicable to productivity apps, but I wonder if something could be taken from the pattern.
This is timely -- I'm coding an app at the moment and had the fleeting thought that "hey I should do a new user onboarding tour thingy" and then remembered that in general I skip them, so I havne't made one :)
by Fr0styMatt88 - > I feel the exact same way about tutorials in games that try and be comprehensive and show you everything.
For those an ingame encyclopedia and/or external wiki is a much better solution.
by Akronymus - This is a bit of a tangent, but cookie consent dialogs have exhausted my will to navigate anything blocking the content I care about. If I go to a new website and encounter any sort of popup, modal, or large banner, I will reflexively feel an urge to close the page unless there is an obvious dismiss button. I often need to see the content on the page and resign myself to navigating the dialog, but just as often I decide the content wasn't important anyways and close the page in <1 second.by hatthew