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- Hacker News
- there are a lot of extremely smart people that have come back to webRTC time and time again because it continues to solve problems other methods and protocols can't. with saying that, quic is certainly interesting going forward, but i primarily stream voice + vision at 1fps so it just makes sense, and websockets fail and are insecure at scale for this use case (see https://www.daily.co/videosaurus/websockets-and-webrtc/) . also just listen to sean in this thread, dude knows whats up.by Aeroi
- Oh is this why 1 800 CHAT GPT is trash now? It worked great when I started using it months ago. Last few times I've called the bot constantly interrupts herself, or stops as if I'm interrupting. I can't get a single full sentence out of her so I stopped calling.
I've experienced super deranged behavior out of 1800CHATGPT too, when I was just bored and called to ask how she's doing, what's her day like, she spiraled into laughing maniacally. It was unsettling, that was just before the service became unreliable, so I'm really curious what changed about the architecture.
by jazzyjackson - I've been using LiveKit which is also WebRTC based and it is super annoying when speed slows down or speeds up at times when connection is not robust. We were using OpenAI's websocket based RealTime audio which was way too slow. So I don't know which one is better. Generally our users like the LiveKit implementation better so maybe WebRTC with enough clever hacks is the answer.
This blog was super insightful for me to understand what are the root problems in the current implementation though.
by mohsen1 - I run the gemini live api over a mesh hosted managed webrtc cloud. works fantastic, and Ive been running it for 2 years. you can try websocket, handle ephemeral keys, ect ect. but when you speak with people running voice agents at scale in this space, many of the issues are solved with webRTC and pipecat and the many resources allocated to solved problems in this space. It certainly feels overkill, and it probably is, but once connection is established, it's pretty magical. the startup time and buffering has been solved for quicker voice connections too, https://github.com/pipecat-ai/pipecat-examples/tree/main/ins... (video is harder)by Aeroi
- There're tons of ways to fine-tune WebRTC that it wouldn't corrupt audio in poor network - it has all of the controls to smoothly trade-off latency vs quality. Not just NACKs - FEC, disable PLC/Acceleration/Deceleration, larger JB (tons of parameters) etc.
Most of the glitches I heard with OpenAI's Voice were not WebRTC related - but rather, to my ear, they sounded more like realtime issues with their inference - which is a very different component to optimize.
by yalok - > WebRTC is designed to degrade and drop my prompt during poor network conditions
You want real time that's what you are going to deal with. If you don't want real time and instead imagine everything as STT -> Prompt -> TTS then maybe you shouldn't even be sending audio on the wire at all.
by fidotron - Yep. Maybe there's some additional configuration I'm missing to mitigate the delay but clients don't seem to want to deal with the delay with STT -> Prompt -> TTS. They'll happily suffer occasional quality issues if the conversation feels "real".by telman17
- > You want real time
Isn’t the point that OpenAI’s use case does not require realtime?
When OpenAI responds, it has most of the audio in advance of when the user needs to hear it. It produces audio faster than real time, so a real time protocol is a bad fit.
by cowsandmilk - Hello Mr Author here. Apologies that my comment replies aren't as funny.
Every low-latency application has to decide the user experience trade-off between quality and latency. Congestion causes queuing (aka latency) and to avoid that, something needs to be skipped (lower quality).
The WebRTC latency vs. quality knob is fixed. It's great at minimizing latency, but suffers from a lack of flexibility. We still (try to) use WebRTC anyway, because like you implied, browser support has made it one of the only options.
Until now of course! WebTransport means you can achieve WebRTC-like behavior via a generic protocol. Choose how long you want to wait before dropping/resetting a stream, instead of that decision being made for you.
And yeah my point in the blog is that often the user wants streaming, but not dropping. Obviously you can stream audio input/output without WebRTC. The application should be able to decide when audio packets are lost forever... is it 50ms or 500ms or 5000ms? My argument is that voice AI shouldn't pick the 50ms option.
by kixelated - > But nope, WebRTC has no buffering and renders based on arrival time. Like seriously, timestamps are just suggestions. It’s even more annoying when video enters the picture.
I felt that comment my bones. Why would anyone possibly have the need to know actual presentation timestamp and how that corresponds to actual realtime? Evidently, no one working on WebRTC has had to synchronise data streams from varying sources before with millisecond accuracy.
I was doing a demo for a video stabilisation using a webcam and IMU module in the browser. It turns out the latency between video->rtc->browser and sensor->websocket->browser are wildly different and not constant. The obvious solution would be to send UTC timestamps for the sensors data and synchronise in browser. Not possible, the video has no UTC timestamp reference. When you have control of both sides of the WebRTC pipe, you can do fun things like send the UTC timestamp of the start of the stream, but this won’t solve browser jitter. It worked well enough for a POC but the entire solution had to be reengineered.
by fps-hero - At least the WebRTC library (not sure about browser integration) can do some a/v sync. RTP audio and video both have timestamps; but of course they have different frequencies and epochs. RTCP sender reports include an RTP time and an NTP time, so you can correlate them.
Personally, I'm not thrilled with how webrtc modulates playback to try to synchronize the two streams, so the SFU I work with doesn't send NTP timestamps in the sender reports or we just don't send sender reports; I can't recall the details atm. Part of the problem may be that our SFU always send audio immediately, but video gets buffered and paced.
For 1:1 calls not using the SFU, a/v sync seems to work and was not controversial when we enabled it.
by toast0 - This is frustratingly one-sided writing. Yeah, WebRTC has limitations, but relying on a standard buys you a lot of correctness and reduces long-term engineering cost. The fact that WebRTC is complicated does not mean it is wrong; it means real-time media over the public internet is complicated.
Also, networking is inherently stateful. NAT traversal, jitter buffers, congestion control, packet loss, codec state, encryption, and session routing do not disappear because you put audio over TCP or WebSocket. Pretending otherwise is not architectural clarity. It is just moving the complexity somewhere less visible.
by r2vcap - QUIC is also a standard.by charcircuit
- “How hard can it be?” the strawman asked.
It’s 2026 and teleconferencing is still such a shit show. There’s billions of dollars to be had and Zoom is at best mediocre, and it can be as bad as Microsoft Whatchamacallit. I’ve never not seen teleconferencing be a ham handed mess.
by Waterluvian - > This is frustratingly one-sided writing
Tangential, but by being that, it's also refreshingly human writing, vs the both-sidesy bullet listed AI pablum that's all around us these days.
I have zero take on the subject matter, but I like that the article had a detectably human flair.
And if it was AI written, god help us.
by danans - You might have noticed that the author started the blog post explaining themselves:
I think that they've done more than enough of 'trying the normal way' to be warranted in having an opinion the other way, don't you think?Like 6 years ago I wrote a WebRTC SFU at Twitch. Originally we used Pion (Go) just like OpenAI, but forked after benchmarking revealed that it was too slow. I ended up rewriting every protocol, because of course I did! Just a year ago, I was at Discord and I rewrote the WebRTC SFU in Rust. Because of course I did! You’re probably noticing a trend. Fun Fact: WebRTC consists of ~45 RFCs dating back to the early 2000s. And some de-facto standards that are technically drafts (ex. TWCC, REMB). Not a fun fact when you have to implement them all. You should consider me a Certified WebRTC Expert. Which is why I never, never want to use WebRTC again.by tekacs - This poor soul. There are few protocols I hate implementing more than WebRTC. Getting a simple client going means you need to quickly acclimate to SDP, TURN/STUN, ice-candidates, offers, peer-to-peer protocols, and the complex handshake that is implemented from scratch each time. I can't imagine re-writing the whole trenchcoat of protocols and unintended "best-practices".by awkii
- i like livekit for this reason and their ceo is coolby moomoo11
- What platforms were you targeting that you found it painful! Sorry it was frustrating.
I hope it’s getting better with education/more libraries. It’s also amazing how easy Codex etc… can burn through it now
by Sean-Der - The first time I was able to get a working webrtc datachannel setup with aiortc was when LLMs became a thing, before that it it was pretty much impossible full stop. Nobody knows what or how, there are no examples. It's a horrible protocol that just needs to die.by moffkalast
- Have you attempted to use the Microsoft Graph API to interact with email?by jgalt212
- I didn't make it all the way through the post, but I have to say I think he fundamentally understands the purpose of WebRTC. He calls himself an expert, and yeah he's written SFU's in go and rust and different companies ... but his technical credentials do not mean he's correct.
Maybe it's a comprehension issue on my end, but he seems to associate things like stun and dtls as related, compounding issues (particularly in round trip time), but they are really orthogonal.
Also, he spends too much time talking about how you can't resend packets, and reiterates that point by stating they tried really hard (at discord?). That's where he lost the plot, imo.
The RTC in WebRTC is about real time communication. Humans will naturally prefer the auditory experience of an occasional dropped packet, vs backed up audio or audio that plays at an uneven rate. To clarify, I'm talking about human speech here.
If you want to tolerate packet loss, use a protocol based on tcp instead of udp. But you know what happens when you send audio over poor network conditions with tcp? There will be pauses on the receiving end as it waits for the next correct packet. Let's say the delay is multiple seconds. What should the receiving end do when packets start flowing again? Plays the clogged audio at a natural clock? Attempt to play the audio back at a higher rate to "catch up" with any other channels? People, humans, do not generally prefer that experience.
Forget about WebRTC for a minute, but instead think about tcp vs udp for voice. Voip has been based on udp since the 90's for a reason.
by thutch76 - > Humans will naturally prefer the auditory experience of an occasional dropped packet, vs backed up audio or audio that plays at an uneven rate
Yes but the difference here is there is only one human in the conversation. The other side can tolerate a 200ms delay in receiving or sending perfectly fine because it is not constrained to run in exactly real time like a human brain is.
I think he is right. This is an interesting point that I haven't considered before. The reason we skip 200ms instead of pausing for 200ms when we get missed packets in a WebRTC call is because we can't pause the human on the other side of the call. But we can pause AI just fine.
by modeless - I think you're not really engaging with his point, which is that RTC is a poor fit for communicating with an AI agent. I didn't read the blog as claiming that WebRTC is bad for what it is, only that it's a (very) poor choice for a voice-to-AI application.by entrope
- I have a lot of experience in this area (and some patent applications). For Alexa, the device established a connection back to the server and then kept that open, sending basically HTTP2/SPDY/Something like it over the wire after it detected the wake word. This allowed the STT start processing before you finish talking, so there is only a small delay in processing the last few chunks of your utterance.
The answer came back over the same connection.
In the case of OpenAI, they can't exactly keep a persistent connection open like Alexa does, but they can use HTTP2 from the phone and both iOS and Android will pretty much take care of that connection magically.
The author is absolutely right, a real time protocol isn't necessary. It's more important to get all the data. The user won't even notice a delay until you get over 500ms. Especially in the age of mobile phones, where most people are used to their real time human to human communications to have a delay.
(If you work at OpenAI or Anthropic, give me a shout, I'm happy to get into more details with you)
by jedberg - > The user won't even notice a delay until you get over 500ms
I think a lot of comments are getting so laser focused on the transport delays that they’re forgetting that the LLM pipeline isn’t instant.
The transport delays are additive on top of all of the other delays, which are already high.
Which I assume is why they reached for the lowest latency solution they could, because they need every bit of help they can get to start shrinking that end to end delay across the entire pipeline.
Analogies to human voice delay don’t work because in that case we treat the human as having no delay.
by Aurornis - "The author is absolutely right, a real time protocol isn't necessary. It's more important to get all the data. The user won't even notice a delay until you get over 500ms"
Not my experience, running around 6,000 conversations per day with voice, with webrtc + cascading (stt/llm/tts) architecture.
Maybe I misunderstood your comment, but that 500ms is basically the floor of a stat of the art voice implementation these days - if you are lucky and don't skimp, and do various expensive things like speculative decoding and reasoning. 450ms on the LLM pass alone. Every ms counts in commercial applications of voice ai. If you add 200ms or 300ms to that, it really degrades the conversation.
We do a lot of voice stuff to support our business, largely with unsophisticated, non technical users. Last year's attempts, with measured turn to turn latencies of around 1200ms-1500ms, led to a lot of user confusion, interruptions, abandoned conversations and generally very unpleasant experiences. We are at around 700ms turn to turn now, depending on tool usage needed, and its approaching an OK experience, rivalling an interaction with an actual human. We are spending quite a lot to shave another 100ms off that. We do expensive, wasteful things such as speculative LLM passes, we do speculative tool executions (do a few LLM inferences as the user speaks, but don't actually execute non-idempotent tool calls before you know that that LLM pass is usable and the user did not say anything important at the tail end of their sentence) just to shave 100-200ms. When someone says 500ms is irrelevant I am sure they are describing some other use case, not human-to-AI voice interactions.
In my experience with voice AI, the problem is not with some occasional dropped webrtc packets. The real hard problem is with strong background noises, echo, and of course accents. WebRTC with its polished AEC implementations helps quite a lot at least with echos. I get the protocol is a major PITA to implement at OpenAI scale, but for anything but hyperscale applications there is lots of good, viable solutions and commercial providers (say, Daily for instance) that make it a no problem. The real problems to solve are still elswhere. But boy, add 500ms to my latency budget and you've killed my application.
by aenis - Responding to some technical points first, but then after that I do see a future that isn't WebRTC. I don't think it matches where WebTransport+WebCodecs etc is going though.
> …but as a user, I would much rather wait an extra 200ms for my slow/expensive prompt to be accurate
This is the opposite of the feedback I get. Users want instant responses. If you have delay in generating responses/interruptions it kills the magic. You also don't want to send faster than real-time. If the user interrupts the model you just wasted a bunch of bandwidth sending 3 minutes of audio (but only played 10 seconds)
> TTS is faster than real-time
https://research.nvidia.com/labs/adlr/personaplex/ Voice AI for the latest/aspirational is moving away from what the author describes. It is trickled in/out at 20ms
> We really hope the user’s source IP/port never changes, because we broke that functionality.
That is supported. When new IP for ufrag comes in its supported
> It takes a minimum of 8* round trips (RTT)
That's wrong. https://datatracker.ietf.org/doc/draft-hancke-webrtc-sped/
> I’d just stream audio over WebSockets
You lose stuff like AEC. You also push complexity on clients. The simplicity of WebRTC (createOffer -> setRemoteDescription) is what lets people onboard easily. Lots of developers struggled with Realtime API + web sockets (lots of code and having to do stuff by hand)
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I think if I had my choice I would pick Offer/Answer model and then doing QUIC instead of DTLS+SCTP. Maybe do RTP over QUIC? I personally don't feel strongly about the protocol itself. I don't know how to ship code to multiple clients (and customers clients) with a much large code footprint.
by Sean-Der - > This is the opposite of the feedback I get. Users want instant responses.
Did they really say they prefer fast response over accurate repsonse?
by croes - FWIW, the getUserMedia() portion of such a setup remains the same, so you don't lose AEC or anything else coupled there.by DaleCurtis