Join the discussion

Write your take first — we'll ask for email only when you're ready to publish.

  • Hacker News
  • That's insanely cool. Now how about actually compress text with LLM that summarize long texts with the non-Euclidean visulization...
    by est
  • I find such maps overwhelming and a detriment to how I learn things. I suppose I'm not exactly neurotypical, then?
  • I like it. The one thing I'd absolutely add is a color difference between the background and the circle, or at least something to indicate the horizon which would provide a better sense of orientation.
  • You might as well look at HyperRogue, where the whole game happens to be on the same model.
  • I think it says inspired by HyperRogue
  • I really like this, but moving around a bit I find that things kind of seem to rotate which is disorienting. When this loads, the photo is to the right of the cake. After zipping around a bit in this space, the photo is then to the left of the cake. Is that a rotation? Is there a way to lock the orientation?
  • Ah, just found the node that says that "there is no up/down/left/right".

    I do not understand this space.

  • This is neat. I built an LLM once that stored its embeddings in poincare space, and it was a struggle for me to visualise what it was doing at first. This would have helped.
  • While developing poincake, I actually thought about building a language learning app using a similar approach. The idea was to map word embeddings onto a Poincaré disk so users could explore word relationships and clusters.
    by uonr
  • I really like the approach but it'd certainly be nice to be able to use alternate topologies.

    Also it'd be nice if there was an underlying grid plotting the metric/distance function to help conceptualize distance/relationships better when you get to the edges.

  • If you look closely, you'll see that some faint dots are already outlining an order 7 triangular tiling.
  • This would be fantastic on a tablet; stylus for entry and fingers for navigation would make it very efficient and a great improvement over the standard infinite page. I would probably pay for a non-web tablet version, it is rare my tablet is connected to the internet.
  • (I'm the dev) I tried it out on an iPad and it seems to work fine. Let me know if you run into any issues. Supporting direct stylus/Pencil input will definitely be a challenge, but I think it’s worth a shot.
    by uonr
  • I'm a bit more interested in what it teaches about the hyperbolic plane than I am in it's effectiveness as a note taking app (although the way it supports an exponentially growing tree does seem appropriate for depicting knowledge - I'd be interested to see something like a force directed graph of Wikipedia plotted on the hyperbolic plane).

    The points and arrows do move and change shape appropriately while panning, but the images and text do not. It might be possible to use feDisplacementMap (an SVG filter effect) cleverly to get the deformations right. This would probably make performance worse, and I'm not sure how readable the text would be, but it would mean that things wouldn't start overlapping each other while panning.

  • Pretty cool, I actually explored the same idea several months ago, as you can put a huge amount of information while keeping emphasis on local features

    https://paperverse.net/

    I see you also hade a similar idea on what happens when you click on an arrow

  • This is very cool. It maps to my existing understanding of how knowledge actually works.

    You often don't need to see the whole hyperbolic disc, only some region in the center, and there, the text would largely still be readable.

    The arrows are drawn in hyperbolic space, but the text is not; it really should be. Then there will never be an overlap problem.

    Alternatively, the center of the text (or generally the anchor) of the text box could still be oriented to the screen to seed the render orientation, just like it already is, but allow the rest to be drawn following the rules of geodesics in the hyperbolic space. though I don't know if that would work as well.

  • Very interesting user interface concept, and smooth implementation. It's weirdly intuitive, like navigating on the surface of a sphere, or zooming in/out of a kind of spherical perspective where things that are further away are smaller in size. I had difficulty at first reaching some small clustered points, until I got the hang of it.

    An idea that came to mind is that maybe some shading would help, with closer areas brighter and more distant areas darker. Or, like another comment said, an option to show/hide a grid.