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  • That's awesome. I wish there was like a "raw code" option like on many icons sites you can just copy the SVG.
  • Thanks and noted!

    I can add something like this, limited to "simple" animations, tho. Transform, opacity, stroke-draw ones should work, then you'd need zero dependencies. Everything that uses spring, path-morph or state-driven animation likely cant be flattened to static code.

    Oh and only the hover trigger would be usable that way, not the others.

  • Nit on the page itself: let me use my back button after opening an icon instead of having to reach up for the close button.

    When I hit back and get returned here when I wanted to check out other icons made me not go back to check out others.

  • Fair, will adjust :D Didn't test too much on mobile tbh
  • Most of the animations so far are ported from pqoqubbw/icons and github.com/imskyleen/animate-ui, I'm planning to add more complex / meaningful animations as new variants in the future :) always happy to know which icons are most relevant for that.
  • Some of the animations are really good and make sense based on the icon.

    Others just draw the SVG path or wiggle/bounce a bit.

    If I were the creator here I might differentiate this into two buckets: custom animation or not. And then allow the generic animations to be applied to any of them.

  • Good idea, might also make it easier to pick icons / see whats there already and what might need more work (if it makes sense based on the icon, as you mentioned)
  • Can't these just be done as SVG hover transitions? Then you have the option to use them inline with no JS.
  • For a subset, definitly. Anything that's just transform/opacity/stroke-draw can be done.

    However, this works only for hover animations then, I believe. The library also provides other triggers.

    And some icons use springs, where when you hover away mid-animation it settles "smoothly".

    But yes, I can defs add a no JS option for selected icons :)

  • Follow-up based on your feedback: I added a no-JS "copy as code" option for variant that produce faithfully in plain CSS, some things dont work like this as mentioned before, but atleast many icons & animations can now be used even without the lib. Also fixed the mobile Back button. Thanks for the feedback!
  • I like the idea

    Some examples need more work i think

    "Database backup" has circular arrow spinning backwards

    "Earth" shows lines being drawn -- instead i expected it to show an abstract spin of the globe

    "Droplet" animates the outline draw. Expected a droplet that starts small and descends to become full size.

    Same with "flame" -- should ideally be an animated flame licking up / whisps

    "Copy" and "File Stack" -- the animation shown should ideally be reversed i think

    "Git-branch" -- animation is wrong, doesn't show branching -- just drawing nodes and lines.

    "Hand-grab" -- should start with open palm and then the grab.

    Same with "hand-fist"

    Many animations are simple zoom/enlarge - like those on right angle arrows are not serving a purpose

  • Hi! Thanks for checking it out and for the specific examples. I agree, many of the animations are quite basic, will put this on the agenda for improvement. The library already supports multiple variants, so the new animations can be added without breaking existing usage.
  • Thank you for the great comment, the effort, and your view/experience shared!

    The droplet is what I found unexpected, too, indeed. Yet, the overall ideas, including the reverse animations on rotating ones, with some funky ease, is purely genius, I believe...

    If the actual animations/work are of hand of the Tim Rietz, the developer signed alongside Claude LLM, the they are a great artist!

    Related: https://icones.js.org/