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  • The less dots there are the easier to "freeze" the game https://files.catbox.moe/g03iwa.gif
  • The ghosts are unable to reverse direction in Pac-Man. You should have your agent read this: https://pacman.holenet.info/
  • Sometimes I manage to make the ghost move on mobile but I don't understand how to do it in a consistent way. Maybe there should be a tap area of 90 degrees above the ghost (from -45 to +45) to move it upwards, 90 to the right to move it rightwards, etc.
  • I'm making a version where you're a pellet.
  • If you go left or right as the first move on mobile you can't get out of the box. Pretty frustrating.
  • You should add inky and pinky so you can corner pacman. Their movement is dependent on blinky, so you would be in control of all 3.

    https://pacman.fandom.com/wiki/Maze_Ghost_AI_Behaviors

    by geon
  • This project appears to be vibe-coded; the game itself was added in a single squashed commit, but the author then used Claude for an extremely trivial "add a link to the bottom of the page" follow-up. The code for the game also has some comments that look pretty reminiscent of AI (e.g. describing the game board as being "validated", as in the LLM double-checked that it made sense).

    As a game it doesn't seem especially well-designed. In particular the author has missed a key aspect of the original Pac-Man, which is that ghosts have to run back to the start when they're eaten and that gives Pac-Man time to freely move around and eat dots. Instead, getting eaten teleports both you and Pac-Man back to the starting positions and consumes a life. You get three lives, so it's way too easy to just tank two power pellets and then keep Pac-Man trapped in the bottom half of the level forever (aided by his not-great AI logic, as other commentors mention).

    Personally, I found this take on the "Pac-Man but you're the ghosts" idea more interesting and less obviously plagiarized: https://youtu.be/96xNkL1Z_8M

  • This reminds me of a lesser known and underrated game on the GameCube, Pac-Man Vs. (designed by Miyamoto). [1]

    It worked by having one player use a GameBoy Advance (connected to the GameCube with an adapter) to (privately) operate Pac-Man while the other three players use GameCube controllers to operate ghosts from the TV.

    Additionally, to give Pac-Man a better shot at winning, the three ghosts play from a third-person 3D perspective, rather than top-down.

    The ghost that caught Pac-Man would get to take over as Pac-Man (which would inevitably result in a tangled mess of cords by the end).

    It was a great couch 3v1 game.

    The WiiU had similar mini-games in Nintendo Land [2], with one player operating the Wii U gamepad, while the others played from the TV.

    I miss the era of couch multiplayer games.

    [1] https://en.wikipedia.org/wiki/Pac-Man_Vs%2E

    [2] https://en.wikipedia.org/wiki/Nintendo_Land

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