Join the discussion

Write your take first — we'll ask for email only when you're ready to publish.

  • Hacker News
  • Last I heard about Minecraft was that MS was pushing AI written code updates, and the game is utterly fucked with insane bugs atm.
  • Source?
  • > ...the game is utterly fucked with insane bugs atm

    As someone who's been playing since alpha 1.2.0 starting back in october 2010, there has never been a moment in minecraft's entire history where the game hasn't been utterly fucked with insane bugs. This is status quo.

  • Great, now someone can backport it to one of the good versions. Maybe Mojang's implementation is better than the Nvidium mod. (For those OOTL, Mojang prohibits mods which backport preview/experimental features to stable versions. Also for those OOTL, Minecraft JE's development has changed from stagnation to regression since 2024, though you could argue it goes back to 2021 or earlier.)
  • I thought Minecraft has been using bgfx for a while now.
  • Minecraft has two versions, Java and Bedrock (C++), the Bedrock edition uses bgfx: https://www.minecraft.net/en-us/attribution
  • considering the amount of money they are making on Minecraft there is almost no forward momentum with the game. the tech is so dated that you have to go to mods to get basic performance improvements. Stuff like shaders and improving the render distance. more intelligent mobs.

    The content updates are the laziest I've ever seen in a game, usually just re-skinned versions of other mobs.

    really, it's illegal in Sweden to even think about lighting a fire under someone's ass. everyone's too comfortable to innovate. it's sad for a game with such potential. I'm waiting for someone to come and knock it off the voxel throne...

  • > everyone's too comfortable to innovate.

    Bit ridiculous when it's the country that produced the original.

  • They were doing great game updates until Caves and Cliffs, where they promised too much and had to split it over like 5 next updates. After that they decided to mostly just do useless "feature" drops.
  • I hope Luanti (formerly Minetext) catches up
    by est
  • Luanti more seems like an attempt to build a FOSS Roblox with Minecraft gameplay base
  • Minetest :)
  • I don't think Minetest has much of a chance, it always felt like a loose group of programmers making a game engine rather than game designers creating a game. At least when I last tried it, it was completely devoid of any features to improve the game feel, everything (movement, camera movement, animations, mining, etc) just felt like a soulless "technically correct" implementation that a programmer without artistic vision would come up with.
  • Meanwhile. Famous people are being banned from multiplayer for "hate speech" due to an "exploit." This includes both these people's private and public servers. Imagine being banned from visiting your own website. The modern version of the game is a disgrace to what once existed.
  • They really ought to fix that exploit, at the very least disable the functionality for the time being until they find a fix.
  • So that is where all that money is going, rewriting a perfectly functional implementation (that you can never retire because OpenGL hardware will remain in use for longer than Microsoft will last) with another more flawed one. Same as all other companies in other words?

    I'm still waiting for a Vulkan feature that is worth anything. Multicore rendering is not interesting, specially not for voxel games (that need to use another CPU core for voxel duty and once that calculation is done the GPU part is super fast) and because (in general) you need the other CPU cores for gameplay (physics, networking, 3D audio) and OS.

    This eternal "growth" of APIs and features leads to eternal waste of energy. I'm more interested in the non-obfuscation of the byte code, is that in? What about vibrant visuals?

    I'm going to have to attempt installing Minecraft on my ARM Mac now! Edit: that was super fast and smooth, 120Hz!, no VV but I guess they need Vulkan for that? Edit2: The source names are now default! No obfuscation!

    GG Mojang after all! Edit3 (last one): the new music is great!

  • OpenGL as an API no longer maps well to actual hardware. The important feature Vulkan brings is simple parity with hardware, thereby, efficiency. Further, utilizing new (read: not actually new, but not reasonable in OpenGL), GPU capabilties are what make new features possible. Vibrant Visuals had a hard requirement of the renderer being updated. From what I've seen, it will be coming alongside the renderer update.

    The deobfuscation of the byte code is done as of an update or two ago. I'm not a modder for minecraft so I don't know concrete details but I know its available.

  • > Under Vulkan, we will prefer your dedicated graphics card over any integrated graphics, which is a change from OpenGL

    Did OpenGL not do this?

  • I don't remember being able to pick which card OpenGL uses, while with Vulkan it's a required question the App has to answer...
  • I believe if you plug your monitor into your motherboard then OpenGL will use your integrated graphics rather than your card. I think with Vulkan it doesn't matter what port you plug it in, it can coordinate it?
  • OpenGL doesn't have any way to do this except sometimes via vendor specific extensions. Basically how OpenGL works is it creates the graphics context on whichever device the system hands it. So you can configure the GPU used by OpenGL on the system level but not at the application level.
  • Is it safe to say that this positively affected me? For the very first time I installed Linux Mint on my old gaming with a 1080 TI and installed Minecraft/Steam. Minecraft ran beautifully and it is Java Edition 26.2. I've had a harder hit and miss time with games on Steam.
  • Did you have a bad experience with Minecraft on Linux before 26.2..?
  • Unless you changed the setting it still uses the OpenGL backend by default
  • Am I crazy? Even a 1080 TI should have zero problems running Minecraft Java Edition...
  • Minecraft (and Java) just runs great on Linux. I've personally experienced a 30% performance improvement from Windows.
  • Ooh nice! Would've expected a bigger blog post announcement about it though? Like couple months back: https://www.minecraft.net/en-us/article/another-step-towards... (discussed here: https://news.ycombinator.com/item?id=47068948)
  • I find this choice interesting. Vulkan is a sensible choice given the game is multiplatform (and of course they mention MoltenVK right in the announcement.) Despite that, I still find it interesting that a Microsoft subsidiary would make this choice given that Vulkan is a direct competitor to Direct3D and that Microsoft seemed to only begrudgingly continue to support OpenGL and wgl. (Am I hallucinating, or was there not a period of time where the graphics drivers shipped from Windows Update simply omitted OpenGL support, leaving you with only the terrible OpenGL 1.4 software renderer?)
    by jchw
  • Is Direct3D not dead? I’m seeing no major releases in years, no notable features pushed (much less teased), and no team to speak of at MS. Is there a team still? Does MS plan to do anything with it? Seems like it’s Bush-era Internet Explorer at this point.
  • Direct3D 12 is Vulkan under the hood. GL is the real competitor, and it provides legitimate accessibility to small developers, which is why the industry is extinguishing it.