CSSQuake

CSSQuake

cssquake.com538 pointsby msalsas115 comments

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  • Hacker News
  • As someone who passionately and ardiently hates prolifiration of this set of _hacks on top of hacks_ called CSS (and CSS/JS/HTML aka Web-stack), I must say this is good and valid use case for CSS. :)
  • Show HN: from the dev (who's also in here, maybe a title update) https://news.ycombinator.com/item?id=48571117
  • Really cool experiment. A lot of jank. It would sometimes rubber band me back, movement was grid aligned in a way that made accessing the secret room challenging, and the whole tab unexpectedly crashed with no error. 5 star would play again
  • It seems like this CSS Quake needs JS to run…
  • Impressive. I guess this isn't only the renderer made to use CSS but also a full recreation of the engine and logic right? My guess is because a bunch of things do not behave like the original game, e.g. some buttons need to be shot instead of touched to activate, some secret doors open by touching them instead of being shot, etc.
  • Awesome! Harder to exit than vim.
  • This is the first thing I've seen on the intertubes for a /long/ time which genuinely makes me smile, thank you op.

    Checked out https://cssdoom.wtf/ and loved it too, both are far lighter than current affairs. \o/

  • This is an awesome achievement, but I can't help but notice that Quake ran smoother on my Pentium-133 PC in the 90s than it runs on my Mac M1 Pro...

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