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  • > This started off as a bet with myself that APL notation would provide an easier way to make a voxel game.

    Did you win the bet?

  • It would be nice to know how fast it is in comparison to a similar voxel engine written in a language like C++ or Rust.
  • A voxel world is a pretty good sales pitch for APL: the weird-looking part is the notation, not the model.
  • APL game engine is indeed an unusual thing. I don't know much about APL, and never used it (toyed with J back in the days though). I am really interested in the development process and the challenges posed by using APL for that kind of project.

    Also, I really appreciate that the ReadMe file doesn't try to sell this project as something more than it actually is - a buggy passion project. Such honesty is, I feel, relatively rare nowadays.

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