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  • This game is so great, particularly the depth behind the different roles you can play. You could be in the frontline and fight for every cm, or be behind, following your carefully crafted recipes to build an exponential economy that will eventually sustain your team late game.

    The learning curve could be a problem though, sometimes a game ends really quickly because a player is slightly less experienced than the others and it’s over.

  • There’s a very “we’re selling business software” feel to this webpage, which makes me wonder what it would be like for business software to be marketed like a video game.
  • Honestly it feels like someone whose used to internal metrics and management at Large Company made this.
  • Isn't that most business software these days?
  • Theres been some drama with this game where a few of the core admins have claimed ownership and sold out to a publisher. They are taking the free open source game and selling it on steam with a free demo. In addition to the toxic community, its made the whole thing a bit radioactive. Curious to see how it all plays out.
  • Well, they can't sell out the game code. That's not how GPL works.
  • I'm one of the contributors and from everything I've seen it's not a sell-out situation. The game is GPL so will be remaining open source, the paid-portion of the game will be developed solely by funds from the publisher (I do server stuff so won't be involved in any of that bit.
  • BAR is amazing but there's a hurdle for new players.

    If you download it, don't join the first lobby you see.

    My advice is to watch some videos on youtube, play some games solo, then look for new player lobbies or create your own and set restrictions on it.

    It only takes one player on the enemy team who regularly plays the game and you'll get stream rolled.

    Or you'll join a game of regular players, can't hold your lane and everyone will get frustrated when their base is blown up from your lane not holding.

  • You do need to lose a few games to be rated properly then you'll be stacked with the best players (relative to average skill in the lobby). Good players will eat the whole map for you.
  • This is very important advice if you want to have a good time playing the game. Picking the right lobby is changes your experience drastically.
  • Interesting, tried this game just 2 weeks ago and beat one of the pve modes with a friend just yesterday.

    Joined some 8v8 for noobs and some were very friendly but they also wanted to kick me for not knowing the game. After all they let me stay but I stuck to pve or vs bots with friends now

  • I know this is kind of silly, but even though TA's game mechanics are obviously great, I really liked its ambience and story. The sort of a melancholic vibe of a slow-moving neverending war.

    BAR in contrast is a bit of a PvP clickfest, which I don't enjoy. I wonder if there's a game mode or another Spring mod that would give me a more authentic feel? Single-player or perhaps PvE.

  • Looking at this website, BAR seems to have oodles of lore, but it’s giving an LLM-written voice.
  • The engine website shows some other games which might be closer to the original TA: https://recoilengine.org/
    by qznc
  • The game is very mature and well thought RTS. The user experience and performance is beyond anything on the market now. It beats all well known AAA studios attempts at it by far.

    It's still actively developed and very free to play.

    Here's a cast of 40 vs 40 players by a former Star Craft 2 pro player: https://www.youtube.com/watch?v=B1a5dkjUq3o

  • That was AMAZING!!!

    Thank you very much.

  • This person is a former Starcraft 2 commentator, not a pro player.
  • I love watching BAR multiplayer games but definitely felt a bit overwhelmed in the midgame with this one. How anyone can comprehend a 40v40 in real time is beyond me haha. I guess it's just a muscle to build.

    Looking forward to a break where I can get into BAR, I've been utterly nerdsniped. Uthermal's VODs are good stuff [1].

    [1] https://www.youtube.com/watch?v=YBIBYkD7tyY

  • Just note, 40 vs 40 are effectively "meme" games. You can't play them normally, they are special events only. 40 vs 40 is very much not representative of BAR experience overall ;).
  • If you are into playing with others, you might find a more stable community with FAF.

    https://www.faforever.com/

  • What's the toxicity level of the FAF community?
  • Some of the folks who give running commentaries on matches make it entertaining even if you don't play. Derp, Gyle, Willow; I've spent way more hours listening to their humorous takes on plays and strategies than I would care to admit. And frankly, it's the "average joes" of the game (lower ranked players) whom don't really follow the meta that often make it the most entertaining.
  • Lobby wait time is rather extreme, and false-starts are really tough (40m to get full team -> get it balanced -> launch game -> someone disconnects on start, or went AFK because of the long wait time -> re re re re in chat -> launch new lobby -> only 60% rejoin -> match is now unbalanced -> wait 20m -> some god among men with 2500k ELO joins -> match is un-balancable
  • I play Zero-K (a related open source game) a few times a month. I really enjoy their 'cold take' blog series discussing game mechanics and the history of TA derivatives. https://zero-k.info/mediawiki/Cold_Takes
  • The cold takes themselves are a fantastic proof of the care and attention the devs put into this game, as well as the depths of their design philosophy.
  • I played a ton of ZK back in 2016-21, it's the most polished game of its kind imo. The cold takes series is excellent, rts balance is such a hard problem and it makes for interesting systems analysis.
  • Best RTS ever made, in my subjective opinion, but incredibly toxic player base despite active moderation.

    I think it's a numbers issue with 16 players in a standard game, and if you play five games in a session, with all chat enabled, you're going to run into a small handful of truly nasty people, which is souring of the experience and why I put the game down in the end.

    I know the standard advice is to ignore it but it's just not fun to be constantly exposed to aggressive and unhappy people.

    by bar2
  • This is amazing to see TA on HN.

    I grew up playing Total Annihilation in the 90s because my cousin worked for Cavedog and got us a CD for free. It is still one of my favorite games to this day.

    So many great memories with that game, countless hours playing with my brothers, getting up early to play before school, asking my parents for extra chores to earn more computer time.

    Games aren't the same anymore.

    I still have the original game and expansion packs. Highly recommend playing it.

  • TA is my most favorite game of all time. I bought it on Steam and got all the modern Escalation mods. I will spin it up every 6 months or so and play a new game just for fun, I just with the AI were more challenging.
  • I had the most intense battles with my brother, even well into our 30s when we only met a few times a year.

    It is sad that there never really was a successor that was as good. They could have lifted the 255 units limit, made the game more balanced, added a few more maps and units (but not too many), enhace the graphics (but keep it 2.5D, I do not want 3D in this kind of games) and make connectivity easier.

    Cavedog released a fantasy game after that, which I wanted to like, but it was crap. And the Command & Conquer games were never for me. Tried them but never felt them.