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- Hacker News
- Sadly, some people believe that Generative AI output is the same; I find it very hard to watch and extremely cringe. I did see some good examples, but still not the same type of quality. For untrained eyes, all look the same, but I'm definitely not that type of person and very supportive of proper craftsmanship. You can see this same thing happening in software engineering and product design.by punkbit
- Interesting, the "training of new animators" mirrors what has/is happening in other industries.
When I started programming decades ago, an experienced programmer would review my work and help me out. That started ending in the very late 80s and 90s. By 2000 or so, you were on your own as a new employee. I even mentioned it to a high level manager a while ago, he said we expected people we hire to know what they are doing.
I have heard similar things have occurred in manufacturing too.
by jmclnx - Anime has never been more popular but honestly its quality has declined a lot. It's all isekai and supernatural-sexy-schoolgirl-whatever (kinda creepy) these days. Or the same old animes that go on forever.
Every year there's less and less animes that are worth the time to watch IMHO.
by world2vec - After reading this article, I got curious whether there was a similar article from Japan, and there actually is. The average monthly income in the animation industry is 200,000 yen (about $1,300 USD), but the median working hours are 2,745 hours per year. That comes out to 225 hours per month, or 52 hours per week [1][2]. Considering that animators' work is essentially drawing labor, that's an insane amount of work. But even as total production costs and promotional effects grow, none of it reaches the workers on the ground. It seems like in modern industry, the value of promotion and fame outweighs what the laborers actually produce. Actually, when you think about it, this problem is happening across all sectors of society. Ultimately, it's a system where platforms intermediate and monopolize value.
Platforms concentrate their investment in IP and star creators, and the commercial success of these creators in turn increases the platform's value, creating a virtuous cycle. However, this success ultimately ends up concentrated among a small upper tier, while the vast majority are excluded.
The article essentially says the same thing.
It seems like we're in the age of platform capitalism. Come to think of it, the programming world feels similar too
[1]https://nafca.jp/news20241226/
[2]https://prtimes.jp/main/html/rd/p/000000004.000121993.html
by jdw64 - by wavemode
- Not everything is bleak. The ending sequence for Frieren season 2 was entirely hand drawn with colored pencils[0] and the new Ghost in the Shell (coming out next month) is also hand drawn[1].by hiccuphippo
- Ultimately animation is built targeting a budget: From the oldest animes with massive animation reuse and very low fps to complicated things that mix 3d and 2d. It's all a multi-decade race to make anime people enjoy for a budget the studio will pay. Almost every animation project done today (barring, say, the failure of Blue Lock S2, or Uzumaki past ep1) is has more animation per episode than most series in the 90s. Something like Witch Hat Atelier looks competitive with Ghibli movies, but it comes in 12 episode seasons: So far more animation total!
It's precisely the competition, and the quest for more quality for the buck, that leads to more foreign animation, more AI, or more 3d models. If people were animating like the old days, with hand-drawn cels photographed in complex rigs, we'd not get the same actual amount of animation made, and it'd be worse, just because the cost per series would be so high very little animation would be funded, and it'd be just for smash hits with big worldwide audience potential, not, say, series about rakugo. We optimize for output, and it often meands outsourcing and higher level tooling, which will include AI in one form or another.
We are in tech here, we have to understand there's big advantages to this for consumers.
by hibikir - Hey, hi, yoohoo whistles. Everyone gather 'round and reread this part:
You might think that this article is just about Japanese animators, but it's also about the state of the job economy and the careers of several generations of workers in the developed world, globally. The obsession with per-worker productivity - of only ever hiring the 10xer - is how you get here.Lacking proper training and a viable salary, many young animators don’t feel they can keep going. The Japan Research Institute estimated that a quarter of them quit the industry within four years, and two-thirds in eight years. This retention problem has often been viewed as a form of natural selection. “I think this way of thinking is misguided,” said Sudo Tadashi, the author of two books about the anime industry. “Truly brilliant” animators are needed for roles like director and character designer, but without enough “adequately good” animators—particularly in-betweeners—the industry wouldn’t be able to function. “I don’t think a field where only top-level talent could stay on is a good place,” Sudo said. The question, then, is how to create an environment that helps more people become “adequately good”.The grunt work still has to be done, of course. As ever, if you want to know where much of the expertise has gone, look to China (and South Korea). This is not a new phenomenon; I don't think the article mentioned it, but a large part of the growth of the expertise of Japanese animators in the 20th century was the work that they got that was outsourced from the US. Go ahead and look through the staff/production lists of your favorite childhood cartoons - particularly holiday specials - from the 60s, 70s, 80s, 90s. You'll be surprised what you find (or not).
by frmersdog