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  • I'm tempted even at this price.

    I've tried various iterations of a gaming HTPC over the years, and they've all been pretty miserable. That lack of any reasonable or stable CEC solution this whole time so far has honestly been an oversized anchor this whole time. And I think Valve is doing a bit of a disservice not advertising it more.

  • I'm skeptical that they have working CEC. The steam deck, for example, does not. It also doesn't work reliably with many TVs. I'll believe it when I see it.
  • Does your tv not come with a remote?
  • Same here, I know why it costs as much as it does, and that doesn't deter me. I want it for my living room, and to just mess around with. Will enter the lottery and hope my number gets picked!
  • Yep, and I feel many commenters in this thread are comparing value propositions only in terms of specs. I’ve built a number of Mini-ITX cases, from 5L to 20L, and they are a pain to work with and maintain. In some cases it’s impossible to make a reasonable filtered airflow, so dust builds up very fast, and a teardown to do clean up is pretty annoying. Steam Machine looks very straightforward to maintain. And it’s also tiny and quiet.
  • I understand why it costs that much, but it's too much.

    Don't get me wrong, I'm not commenting on the value, but rather the markets ability to handle it.

  • I mean, can the market really handle any of these prices? If we're truly stuck with these increasing prices for another year or so, whole sectors might get "restructured", including gaming, simply because people cannot afford the devices they depend on.
  • Yeah. But they’re only other choices to just sit on it for a few more years, which point they would need to put different hardware in and it would just increase costs.

    This may be the best option of a couple of terrible ones.

  • Same, I could have maybe justified $600 to my wife, $800 would be really pushing it. But 1k+ with a controller? There's no way when we have other things to save for. I am sure young single people will still buy it and it will sell out, but my Series X was $550 a few years ago and ill enjoy that in my living room for a while longer.
  • Yeah. I don't think they're gouging, I totally understand how expensive RAM and storage and GPUs are, but...oof. I just can't justify it as a 'fun' purchase.
  • For reference, a PlayStation 5 is $600-650 for the base models (lower performance than Steam Machine) and $900 for the Pro model (likely higher performance). I know this is a PC and thus an open platform, but for most buyers in living room gaming, that's the competition. I don't think this will reach mass market success, but I'm not sure that was the goal. Who are they selling to?

    Note: I ask as someone with a Steamdeck sitting on the desk in front of me and a custom-built computer under my TV running Linux.

  • Indeed, they are hitting a weird spot, their pricing category is stuck in between people who just want to play without breaking the bank account, who will go for a PS5 or XBox, and hardcore gamers who will go directly for their own custom build PC
  • Playstation price is also increasing FYI
  • I picked up a PS5 Pro before Christmas on sale for $599. It seems I made out like a bandit. I assumed prices would go out due to all this AI mess and knew I’d want one for GTA.

    Watching the LTT review of the Steam machine, it also reminded me why a console holds a lot of value. A lot of their video was about fiddling with settings per game to get a good balance of performance vs visuals. Something I never have to think about with the PS5, especially the Pro.

    While I like the idea of PC gaming, and even more so what Valve is doing, trying to move the industry to Linux, the reality of PC gaming has always felt like a huge pain. As much sys admin as actual gaming.

    If the Vavle platform are popular enough, they could get presets with a lot of games, but that remains to be seen.

  • They make different performance playstation 5s?! What happenes to the console compatibility story? You used to expect any game to work on any console because they were all near identical.
  • Reviews are saying it’s actually similar to base PS5 in performance.
  • I have about 500 games in my Steam library and maaaybe 20% of them are available for the PS5 (which I own).

    And I've paid full retail price for maybe two of them, the vast majority is from 50-90% sales. You don't get those for the PS5 that much.

    I also don't have any need for a "Gaming PC", what I've always wanted is a console but with my Steam games. This is it.

  • My guess are people who want to PC game but don't want to deal with building a PC themselves - there's a decent market of pre-built gaming PCs that this would be competitive with.

    https://www.newegg.com/Gaming-Desktop-PC/SubCategory/ID-3742

  • I'm sure they were originally hoping for mass-market success, but given the RAM drought and ensuing pricing, I'm guessing the best possible outcome at this point would be to break roughly even and learn, so that they can put out a more competitive revision if and when prices ever return to Earth.

    With Windows becoming increasingly hostile, I do think there's room for a hardware/software integrated "just works" offering in the Linux PC space. Plus software pricing is probably a lot more competitive than console (dunno, never had anything to do with consoles, but my impression has always been that hardware is a loss-leader there).

    by mrec
  • I know the price for PC parts is terrible these days, but $1049 for a 6-core 16GB RAM, with a 512GB SSD, and no controller, is a terrible value.

    For reference, the PS5 Pro has more than twice the number GPU CUs, an 8-core CPU, a 2TB SSD, a controller, and costs $899.

  • For reference compare it to a PC.
  • > For reference, the PS5 Pro has more than twice the number GPU CUs, an 8-core CPU, a 2TB SSD, a controller, and costs $899.

    PS5 Pro had a launch price of $700, which already felt steep. How is $900 not even worse value? Even if it's "better" than the Steam Machine, let's not pretend that it's actually a good value for the hardware.

  • Not that it matters as much for a gaming console but the PS5 Pro CPU is definitely the slower one.
  • Right, but it’s a PS5, not a PC - you’re paying less for the privilege of letting Sony 100% control what you use the device for, including not being able to play your own games that you’ve paid for. Try doing that on a PC. Try checking your email on your PS5, or steaming the media of your choice.
  • PS5 sells at a loss & makes up the difference collecting rent on a closed system. With Steam you're buying an open system.
  • Well, and you pay 120$/year for the privilege to play games online on that PS5. That is one of the reasons SONY can subsidize the PS5 unit price and sell under cost. Valve is not in that position, because people would buy it as office PC replacement.
  • Different value props. The target audience for this already has an extensive Steam catalogue. To buy a PS5 Pro is going to require re-buying all of your games for it.

    Also, you can build a decent PC for $1049, but getting it into a decent form/noise factor is going to ratchet that price up. Add in the proprietary CEC stuff that Valve has done for it and it's not as terrible as it seems.

  • The PS5 Pro has 16 GB unified memory, the Steam Machine is 16GB + 8GB. That'll be where some of the price difference comes from. But most likely comes from Sony locking in long term contracts before price insanity.
  • I respect what Valve is doing here and I loved the Steam Deck but a prebuilt desktop PC with 16 GB system memory and 512 GB storage for $1,000+ is insulting. Those are specs that belong on a laptop or a lowend console offering like the Series S.

    I think this product is going to be hamstrung by its attempts to present as a midpoint between a PC and a console. The way this is being achieved seems to be by selling a device with the specifications of a console but the price tag of a PC.

    Valve already did the "this is a lowend device and that's okay" thing with the Steam Deck, and got away scot-free because nobody expected a handheld and people didn't have a ton of preconceived notions. The Deck was also a better value since it was (prior to the price hike) priced reasonably for its specifications.

    The desktop PC and/or living room console modalities are both significantly more stratified. People have solidly defined expectations about price-to-performance-to-usability ratios in both of these sectors, and I worry this doesn't go far enough in any particular direction to meet the demands of either market.

    Leaves me wondering who exactly this is for.

  • I have no interest in maintaining a gaming PC but want to play indie games that don’t launch on console. I also have money. I’ve been considering it.