Join the discussion
Write your take first — we'll ask for email only when you're ready to publish.
- Hacker News
- This game was on my cousin's dad PC about 20 years ago. There were no name on the icon, it was just titled "war" (assumingly by cousin). Later I got Arma: Armed Assault on Steam, when all my friends played Arma 2/DayZ and I couldn't, because my PC was a potato. Spent hours on sandbox editor making big warfare.by romandr
- I learned HTML thanks to Operation Flashpoint so that I could write mission briefings in the editor...one thing led to another, and I have a successful career as a software developer. Thanks, Bohemia Interactive.by dvratil
- I believe this game had some interesting anti cheat, it would still let you play if it knew it was cracked but would just make your aim worse and worse until you gave up.by tombot
- WASM port: https://motionmark.itch.io/poseidonwasmby Stevvo
- Not being a big gamer, I can'comment with much authority. I've played a bunch of Modern Warfare(s) and Battlefields, and Squad. But they all feel pointless to me when ARMA 3 exists.
It's _so_ janky but in my mind way more immersive for reasons I just can't fully explain, though they are something to do with the fact that good comms is the key to fun and success. It's also got a pretty major learning curve...
by jefc1111 - Operation Flashpoint (for anyone who bought it on release back in the day).
It was later turned into the Arma series and re-released with this name to fit the series branding.
I've played them all - this was the best of the lot IMHO.
by fdgfgfvffdv - Not only Bohemia Interactive released the code, they cleaned it up and ported to Windows x64 and Linux x64. That's amazing.
- I actually worked on the Poseidon engine back when I was at BISim for serious game Virtual Battlespace 2 (VBS2) which was the spin off built for military training.
The codebase here is so much cleaner and better organized than the version I remember wrestling with on a daily basis, and if you remember how buggy and unstable the DayZ launch was for users it can all be traced back to this since it was never envisioned to live as long and scale as far as it did. Fun fact Poseidon was the original internal game name they were building in 1999 before changing the game name and renaming the engine to Real Virtuality.
It's also easy to forget just how far ahead of its time this was since this shipped large open worlds with maps that were 12.5 km × 12.5 km and that was really easy to mod with a runtime scripting language SQF, not a separate mission editor. This was all in 2001, which is three years before Half-Life 2 would come out.
by murdockq