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  • Hacker News
  • Reminds me of wordle , fun concept!
  • LARP wasn't in the dictionary. I feel cheated.
  • don't blame me, I used the biggest dictionary I could find
  • "liam" isn't in the dictionary?
  • my arm is a little better, so i've updated the leader board to show top 10 players and top 10 bots
  • That's interesting.My native language is not English, so I can study English words throught this site
  • I wish it would show the whole chain in the end, perhaps augmented with dictionary meanings or links to Wiktionary.
  • that can be done
  • Can paxcodex write a few words on how he got a score of 6472? I'm recovering from surgery and it is hard for me to do anything now, even type.
  • This sort of thing was a favourite in puzzle books except you had to get to the end word.

    Fun play!

    I soon realized get to a nice word where the first letter can be replaced alot like "buck".

  • After the initial prototype, I was playing to see if the game was fun, I realized that from time to time you can get a whole new word by changing one letter. I'm glad you liked it
  • I played Poople for a few months, same concept but with an actual goal achievable in a few minutes.

    https://poople.com/

  • It seems this is the right url: https://poople.io/
  • Is 'ment' a word? I had 'went' and wrote 'ment' on a whim and it accepted it and I was quite surprised.

    https://www.merriam-webster.com/dictionary/ment

    according to Merriam-Webster it's only a suffix

  • Oxford (an "exhaustive" dictionary) has several transitive verbs:

    https://www.oed.com/search/dictionary/?scope=Entries&q=ment

  • Wow! amazing concept! I couldn't score much for the very first time but I kept going again and again. Good way to find out how many words one can construct.

    Some ideas if you are planning to enhance this: - Add some hard modes - Add timer based challenges - Play with friends etc.

    Let me know if you need help in collaborating, I can help out on any coding tasks if you want to take this project to the next level. Peace! :)

  • Love the concept! Although found it a bit leading of easy answers once I landed on a word where changing the first letter yielded many new words (i.e. word like 'time' yielded many new *ime words, or plural words if ending in an s). Felt repetitive after a while. Perhaps a Hard mode where the next changed letter must be a different position?
  • thanks, the whole thing were prototyped in a day or so. I was thinking about ways to make it more challenging, maybe using 5 letters word, 6... messing with how many edits you get.

    I was going under surgery on the day I released this, cause it was my first time going under general anesthesia and i was freaking out. it was a rush against the time to release as is. now that I'm recovering i'll work on it some more.

    thanks for the feed back

  • +1. It felt very mechanical running through "bard, card, hard, lard, nard, pard, sard, ward, ware, care, dare, fare, hare, mare, nare, pare, tare, bare, bark, dark, hark, lark, mark, nark, park, sark,..." Definitely feels like something a computer could do better than a human. (And the leaderboard confirms it.)

    But switching the traversal order to "bard, bare, care, card, hard, hare, dare, dark, hark, hart, cart,..." doesn't seem to make it any more fun.

    My suggestion would be to add an "enemy AI" following its own trajectory toward you; your job then is not just to walk around as long as possible, but to stay at least one step ahead of the enemy for a long as possible.

    The enemy might not move just one step per turn; it might do something like "stand still for 3 turns, then change 2 letters in a single turn."

    Showing the enemy's words to the player would also increase the "discoverability" of paths in the game. The player could say "Oh, apparently NARD is a valid word! I'll remember that for next time."