

Join the discussion
Write your take first — we'll ask for email only when you're ready to publish.
- Hacker News
- > So if my theorem is correct, and Quake gutted id Software, was it worth it? Well I'd say yes absolutely. Games are more important than game companies, and Quake is an iconic titan of the gaming world.
Sandy's quote here buried unfortunately by X.
by rustyhancock - Carmack is a godly programmer, but he's largely a technical guy. Everything he releases is a feat of technical engineering ("real 3D!"; "curved surfaces!"; "realistic lighting!"; "the Megatexture!"), not so much artistic achievement. We could really see that after Doom 2 when all of the creatives at Id started jumping ship. The level design that you need to reinforce the technical leaps just wasn't there anymore.
- Quake 1 was worth it even if just for the multiplayer. It was so good that people were having fun online even on just the "start" map with the shareware version. Quakeworld was especially great and very playable even with a modem. Then you add the moddability (including QuakeC) and the groundbreaking renderer, it's one of the biggest technical achievements in gaming history.
The single player was weaker than the multiplayer, but still enjoyable with its strange variety of map atmospheres.
I'm glad Quake happened even if it made id Software a worse company thereafter. I would understand if the people involved feel differently though.
- The interesting part of reading through the various threads Sandy Petersen's tweet spawned is that a lot of people seem to see Quake as the last great id Software game, and as someone who played a ton of their games back in the day, for me Quake 2 was the first great one and Quake III Arena was the last great one.
Of course I'm not trying to claim their opinion is wrong, it is just a matter of what you value. I was very into the online multiplayer aspects of the series (random aside that will mean nothing to most: I was the programmer for the GXMOD tournament mod for Quake 2) and while the original Quake had network multiplayer, Quake 2 really nailed it to a degree Quake 1 didn't in terms of things like multiplayer map design and weapon balance (from a multiplayer perspective).
In any case, I respect Carmack's reply here not so much for the insight (which is also nice) but for the clear, direct empathetic apology at the end. He could have leaned on the fact that he was 24-25 when this all happened and that would have been a perfectly reasonable explanation, but the simple and direct apology is much more respectable.
by georgemcbay - I don’t believe the ends justify the means and I respect his perspective on these regrets. I wonder if he’s kind of looking back from a position of assumed success. Would Quake have succeeded on a Doom++ engine?
I remember feeling that Quake was something remarkably different from Doom, mainly because it felt actually worth using the mouse with. Marathon II on the Mac introduced me to mouse movement but it was very limited and kind of fisheyed and weird. Quake just felt good with the mouse.
by Waterluvian - > I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out.
Sounds like wisdom many companies might consider...
- Quake III Arena was pretty entertaining. Doesn't seem like it came from a company that had been ruined for years.
I definitely noticed something around the Doom 3 release many years after Quake III Arena. The new game just didn't seem to have the same industry pushing, genre changing energy. Or maybe I was just older and had moved on, and didn't care as much.
by tejohnso - "Sorry, Sandy"
Sandy Petersen's side of it comes out in a few interviews, like https://medium.com/@unkndoomer/back-to-the-past-e3c421fb2e70 and https://www.youtube.com/watch?v=MUeu96TKQwU (especially 14:17 onward)
by starkparker