Discussion summary

PlayStation plans to end physical disc production for new games by January 2028, prompting mixed reactions. Some see it as a natural evolution, while others worry about digital exclusivity and used game markets.

What the discussion says

  • Physical disc advocates prefer offline access and game sharing.
  • Some users are concerned about digital-only future and game ownership.
  • Others see digital as more convenient and future-proof.
Physical disc died a long time ago, most games require patches or downloads.
djhworld
This move is cynical, hang on to your disks for the used market.
Getchowned

Comments

Hacker News

Discs are less convenient so people have slowly moved to digital sales. This worked even better for console manufacturers, cheaper to drop that disc reader, and the second hand market is effectively dead which increases new game sales.

The side-effect most people didn't consider is that you never really own a digital copy. And the most relevant part is that you cannot transfer/sell a digital copy. For everything else around ownership I know I can count on Sony to still screw it up even with discs, like disabling a disc game with some online checks.

by buran77

I don't own a PS5, I do own a PS4 however and still buy physical copies of games - some of which of late have been secondhand from CeX - because 1. I don't like renting content, 2. I hate DRM, 3. physical copies are harder to censor.

Sony recently expunged copies of movies people had bought, so I honestly don't trust them not to do the same with games.

Also, they announced the closure of the PS3 store, so that's even less reason to trust that I won't be able to reobtain the games I've bought digitally in the future...

by Jigsy

> Sony's announcement follows Rockstar's announcement that Grand Theft Auto 6 will come with a download code in a box rather than a physical disc. It's a move that most notably stamps out second-hand reselling of a game.

This is the big point for me. If one buys a digital PlayStation game there's virtually no easy way to transfer it to another owner or sell it like one could do in past console generations. There will always be modding and ways to play game dumps, but it limits that level of "ownership" to those technically inclined to make it work.

by accrual

Well, if Nintendo and Microsoft go the same route (and sadly, I see that being almost inevitable at some point), that's probably the end of my interest in gaming as a whole. I generally refuse to 'rent' or 'license' things on a temporary basis, and have decided in this generation that every game I'll get for Switch 2 will be a physical game on cart version, without exception.

And the reasons for that are pretty simple. I like being able to resell games when done with them. I like being able to lend them to friends, or play them on as many consoles as I want. I like the idea of having something that companies (generally) can't remove due to licensing changes or an always online requirement.

This sort of change just feels like yet another step towards constantly renting rather than owning, or streaming games and media without any control over how or when you can use it.

by CM30

With this news, I have to wonder how much longer bluray will live.

Will we continue seeing new bluray releases of movies and TV shows for decades, or are their days numbered?

The loss of console gaming presumably removes a guaranteed revenue source that was keeping Bluray pressing plants alive.

Sales of DVDs and Bluray have been declining for years [1] [3]. Some people have been excited pushing the news that UHD bluray sales increased in 2025, [2] but that ignores the fact that the total optical sales still dropped.

[1] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...

[2] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...

[3] This article has a more complete graph: https://www.statsignificant.com/p/the-rise-fall-and-slight-r...

by phire

Between DRM, DLC, mandatory connectivity and the end of physical media, the future will look back on this era as the 'dark age' of digital gaming history. Maintaining activation servers, cloud storage and digital delivery costs money. If it doesn't disappear when the title reaches EOL, it certainly does when the company is gone or shifts business models. And draconian copyright laws create legal jeopardy around orphaned games from long-dead companies while the DMCA makes it illegal to remove DRM.

We simply have no way to preserve games.

by mrandish

Great buildup on Sony's side to gain trust in this move in the gaming community ahead of this announcement when just this week they again pulled hundreds of "purchased" movies from customer's libraries without refund, reminding everyone that digital content is rented, not owned.

https://arstechnica.com/gadgets/2026/06/sony-erases-digital-...

by fcsp

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  • Hacker News
  • Discs are less convenient so people have slowly moved to digital sales. This worked even better for console manufacturers, cheaper to drop that disc reader, and the second hand market is effectively dead which increases new game sales.

    The side-effect most people didn't consider is that you never really own a digital copy. And the most relevant part is that you cannot transfer/sell a digital copy. For everything else around ownership I know I can count on Sony to still screw it up even with discs, like disabling a disc game with some online checks.

  • I don't own a PS5, I do own a PS4 however and still buy physical copies of games - some of which of late have been secondhand from CeX - because 1. I don't like renting content, 2. I hate DRM, 3. physical copies are harder to censor.

    Sony recently expunged copies of movies people had bought, so I honestly don't trust them not to do the same with games.

    Also, they announced the closure of the PS3 store, so that's even less reason to trust that I won't be able to reobtain the games I've bought digitally in the future...

  • > Sony's announcement follows Rockstar's announcement that Grand Theft Auto 6 will come with a download code in a box rather than a physical disc. It's a move that most notably stamps out second-hand reselling of a game.

    This is the big point for me. If one buys a digital PlayStation game there's virtually no easy way to transfer it to another owner or sell it like one could do in past console generations. There will always be modding and ways to play game dumps, but it limits that level of "ownership" to those technically inclined to make it work.

  • Well, if Nintendo and Microsoft go the same route (and sadly, I see that being almost inevitable at some point), that's probably the end of my interest in gaming as a whole. I generally refuse to 'rent' or 'license' things on a temporary basis, and have decided in this generation that every game I'll get for Switch 2 will be a physical game on cart version, without exception.

    And the reasons for that are pretty simple. I like being able to resell games when done with them. I like being able to lend them to friends, or play them on as many consoles as I want. I like the idea of having something that companies (generally) can't remove due to licensing changes or an always online requirement.

    This sort of change just feels like yet another step towards constantly renting rather than owning, or streaming games and media without any control over how or when you can use it.

    by CM30
  • With this news, I have to wonder how much longer bluray will live.

    Will we continue seeing new bluray releases of movies and TV shows for decades, or are their days numbered?

    The loss of console gaming presumably removes a guaranteed revenue source that was keeping Bluray pressing plants alive.

    Sales of DVDs and Bluray have been declining for years [1] [3]. Some people have been excited pushing the news that UHD bluray sales increased in 2025, [2] but that ignores the fact that the total optical sales still dropped.

    [1] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...

    [2] https://www.flatpanelshd.com/news.php?subaction=showfull&id=...

    [3] This article has a more complete graph: https://www.statsignificant.com/p/the-rise-fall-and-slight-r...

  • Between DRM, DLC, mandatory connectivity and the end of physical media, the future will look back on this era as the 'dark age' of digital gaming history. Maintaining activation servers, cloud storage and digital delivery costs money. If it doesn't disappear when the title reaches EOL, it certainly does when the company is gone or shifts business models. And draconian copyright laws create legal jeopardy around orphaned games from long-dead companies while the DMCA makes it illegal to remove DRM.

    We simply have no way to preserve games.

  • To illustrate why this is stupid, I will furnish two links to purchase Dark Souls 3 (PS4, 2016)

    Ebay, to buy: $11 + shipping[0]

    PS Store, to rent: $60[1]

    [0] https://www.ebay.com/itm/298370753624

    [1] https://www.playstation.com/en-us/games/dark-souls-iii/

  • Great buildup on Sony's side to gain trust in this move in the gaming community ahead of this announcement when just this week they again pulled hundreds of "purchased" movies from customer's libraries without refund, reminding everyone that digital content is rented, not owned.

    https://arstechnica.com/gadgets/2026/06/sony-erases-digital-...

    by fcsp