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  • Hacker News
  • One person made the best train sim. Meanwhile AAA studios need 400 people to make the same game twice.
  • This is a 1 person job?! It looks practically photorealistic. That's absolutely wild.
  • I own it and played it. It's good, very pretty, but highly repetitive. It's one 40km track, two trains, and most of the scenery is the same. It is one step above a Unreal Engine tech demo (e.g. the matrix demo from a few years back).

    For one person it's impressive, but it won't knock the major players down any time soon.

  • In my region of the world this title (and also the title of being "the worst ever made") was reserved for the unnecessarily detailed electric locomotive simulator MaSzyna:

    https://store.steampowered.com/app/1033030/MaSzyna/

    Turns out that such a vehicle, even though simple in principle, has quite the startup procedure and a layman would have trouble making it go.

  • Game looks amazing from a solo dev but this article is terrible, like the journo didn't even play the game they just watched the game.
  • > including support for the Zuiki MASCON, a bespoke peripheral for train driving sims.

    This just makes me feel so glad to be alive today!

  • I always wonder how a solo developer can source high quality assets like these, plus develop a full game with them. In this case did the dev create the assets or did they purchase them from a freelancer? How much would purchasing this many assets cost?
  • The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram.

    Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.

    by culi

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