Discussion summary
Neil the Seal Game is a web-based game praised for its cuteness and fun gameplay, but some users noted UX issues like screen rotation. The developer mentioned market saturation and competition as challenges.
What the discussion says
- Players enjoy the game's charm and mechanics.
- UX feedback suggests adding a lock for screen rotation.
- Market saturation makes visibility difficult for web games.
“i love this. i don’t understand why web games like this aren’t more prevalent”
“Combines my 2 favourite things, cutely annoying animals, and destroying Tasmania.”
Comments
Hacker News
by finecode
by dalemhurley
by crowd51
by dalemhurley
by infinitebit
In the 1990's and early 2000's I loved building web and flash games, people had lower expectations, getting notice was easy (StumbleUpon etc) and there wasn't a lot other choices.
by dalemhurley
by Benjamin_Dobell
by protocolture
by dalemhurley
by worthless-trash
* The joystick is too sensitive, so it’s hard to keep a straight line, wobbling everywhere instead. The camera makes it worse. I felt that if I kept going I might get motion sickness.
* Despite moving both cars out of the way and getting through, it always marked just one. Took me three resets and had to move Neil back to properly push them and get that done.
* I have played other browser 3D games on mobile but this was the fastest my phone has ever heat up. I didn’t even know it could become this hot this fast, to the point it’s uncomfortable to hold.
by latexr
by dalemhurley
by benj111
by jezzamon
I am using Codex GPT-5.5 $20p/m.
by dalemhurley
by BSTRhino
by dalemhurley
by doodpants
by adecoster
by Retr0id
by dalemhurley
by Retr0id
by purple-leafy
by dalemhurley
by ymolodtsov
by jackvalentine
by dalemhurley
by HanClinto
by dalemhurley
by E-Machine
Join the discussion
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- Hacker News
- Fun game! One quick piece of UX feedback: when adjusting the direction, the entire screen rotates along with it, which makes me feel a bit dizzy. It might be helpful to have an option to lock the screen orientation or smooth out the rotation. Great work overall!by finecode
- Thank you, hopefully the new changes make it better.by dalemhurley
- Lol definitely a cute game. Good jobby crowd51
- Thank you, I hope it made you smile.by dalemhurley
- i love this. i don’t understand why web games like this aren’t more prevalentby infinitebit
- Competition. Marketing. Expectations.
In the 1990's and early 2000's I loved building web and flash games, people had lower expectations, getting notice was easy (StumbleUpon etc) and there wasn't a lot other choices.
by dalemhurley - They are. There's a LOT of web games on itch.io. It's just the typical challenge with over saturated markets: publicity.by Benjamin_Dobell
- Combines my 2 favourite things, cutely annoying animals, and destroying tasmania.by protocolture
- LOL too true!by dalemhurley
- Missing bollards.by worthless-trash
- I wanted to like it but found it immediately frustrating on mobile:
* The joystick is too sensitive, so it’s hard to keep a straight line, wobbling everywhere instead. The camera makes it worse. I felt that if I kept going I might get motion sickness.
* Despite moving both cars out of the way and getting through, it always marked just one. Took me three resets and had to move Neil back to properly push them and get that done.
* I have played other browser 3D games on mobile but this was the fastest my phone has ever heat up. I didn’t even know it could become this hot this fast, to the point it’s uncomfortable to hold.
by latexr - Joystick has been improved, I just dampened it down a little. I will look at the cars, I deliberately added the back and front sensitivity in an early version, it is okay on desktop horrible on mobile. Battery improvements implemented dropping the load by 90% with a minor change :)by dalemhurley
- Well I was deemed to have pushed 1 car. Pushing them slamming 5 more didn't get me past the first level.by benj111
- I can tell this is at least partially vibe coded... Out of curiosity, how much did you use AI for this?by jezzamon
- I have been building games since the late 90's, this is the first one I used AI Assisted coding, I wouldn't call it vibe coded as I am in control of the code, the implementation, the decisions, and approval.
I am using Codex GPT-5.5 $20p/m.
by dalemhurley - haha this is cool :) What made you choose to code this as a webgame? In either case, good idea much easier to shareby BSTRhino
- I wanted to create a proof of concept and used three.js a few years ago, Codex made the POC much easier and faster to build.by dalemhurley
- I think I saw Jesus, because a guy ran right across the surface of a swimming pool.by doodpants
- funny one!by adecoster
- I love the voice linesby Retr0id
- yeah, me too, lots of laughs.by dalemhurley
- I got stuck on the "push a car into a pool" quest, even with the car directly on top of a pool it didn't go in. The car-pushing physics seem buggy, the rotation direction seems opposite to what it should be.by Retr0id
- Cute but your volume and camera buttons don’t work at allby purple-leafy
- was that on desktop or mobile?by dalemhurley
- Neil broke them already damnitby ymolodtsov
- Cars are driving on the wrong side of the road - presumably in terror of His Neilness!by jackvalentine
- Completely correct! It was late, I even checked with my wife, she told me the left. Darn, I went the wrong way. Will fix it.by dalemhurley
- This is pretty hilarious. :D Feels like a combination of Untitled Goose Game and Goat Simulator. Vibe-coded? It's pretty impressive.by HanClinto
- I have been occasionally building indie games since the 90's, so a bit of experience mixed with AI coding Assistant. Some things AI really struggled on, others it blitz.by dalemhurley
- Great work! I had some rendering issues with some part of the houses' roofs not showingby E-Machine
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