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  • I want to cheer (again) for my 2020 Ford Escape. Its infotainment design was a significant differentiator that led to my selection after testing a dozen different models across all US manufacturers.

    It has Carplay/Android Auto, naturally, but it also has physical buttons for play/pause/previous/next and volume, and physical buttons for A/C control. All buttons have fixed purpose, they don't change depending on whatever mode something is.

    It is an ideal amount of buttons compared to, say, the Honda CRV or Toyota RAV4 at the time that had extra buttons around the screen for flexible purposes.

    I hear the Escape was actually designed for the European market (as the Kuga), which may explain its design sensibility.

    Unfortunately, the Escape has not been a roaring success, and Ford will discontinue it in the US market in favor of the Bronco Sport which has, you guessed it, a huge touchscreen and few physical buttons.

  • I gotta say, the one redeeming feature of Ferrari Luce, for me at least, was the interior. I don't dislike screens, I just hate the tesla-esque obsession (where, for them with FSD - for all the hate they get about it up here - it might actually make sense since u are gonna have a FSD+Grok car) with no buttons. I know buttons add cost, but going back to the Luce example again: you have a healthy sized screen (so u don't go to the pre-tesla days), but you also have wonderful buttons across the board.

    Now, I know it's not a very representative car. But nobody said the buttons need to be as flashy or as numerous.

  • Tesla arguably has better, more useful, and more obvious physical buttons than most cars. Most car manufacturers spray confusing physical buttons everywhere with esoteric icons and insane UX. Everything you'd want to do as a driver in a Tesla has a physical button or a set it and forget it "auto" mode.
    by wilg
  • For touchscreens, I think there is an opportunity to make larger touch targets. For example, when you want to adjust HVAC controls, the UI should take over the ENTIRE screen with ridiculously huge targets. Something in the range of 1-4 square inches in size for a core button should allow your for reduced cognitive overhead. This is critical for safe driving.
  • This is a timely article for me because I test drove a 2026 Mazda CX-5 and then ultimately purchased a 2025 instead. Disliking the giant touchscreen wasn't the only reason but it certainly was one of the reasons. The screen actually makes the entire experience feel cheaper compared to the extremely nice feeling buttons on the older model. They even cheapened-out on the steering wheel buttons on a car where those are now the only buttons!

    It was an incredibly frustrating drive -- I could barely successfully navigate the radio using the screen or the wheel buttons. I'm sure I would have gotten more used to it but it just wasn't what I was looking for. I'm a software developer, I deal with this technology every day, and I just didn't want that to be front and center on my drive as well.

    Now that being said, the commander knob on the older Mazda cars is also a terrible user experience. Turning and pressing physical knobs to change the climate control, volume, or radio stations is very satisfying and user-friendly. But the commander knob is a joy-stick for controlling an on screen cursor -- so you both have to be constantly looking at the screen and you have to translate knob motions to the movement of that cursor. It should be unsurprising that simply reaching up and pressing an icon on the screen is significantly easier and less distracting.

    Luckily I'm almost always in Carplay / Android Auto so it's best of both worlds -- you can press physical buttons to do most of the major tasks (open music, open maps, select favorites, volume, climate control, etc) but then press the screen when that makes sense.

  • Sure, touchscreens are cheap, but high-quality touchscreen software is most def NOT CHEAP!

    Apple and Google have spent untold amounts of money developing iOS and Android. CarPlay and Android Auto are really nice.

    Tesla has spent gobs of money on its touchscreen software too. It's the only native car touchscreen UI I've tried that feels smooth, snappy, responsive, simple.

    I've tried the native touchscreen UI of quite a few US and European carmakers. All of them fall short. They feel janky, clunky, obtuse.

    Physical buttons are much, MUCH cheaper than high-quality touchscreen software.

  • I think the reality is that it is harder to sell a subscription to a button than it is to software.
  • The $6,000 profit per car referenced in the article is gross profit, not net profit. Net profit is considerably lower, around 5% for the mass manufacturers. So a $100 cost savings is very significant against a ~$3,000 net profit on a Bolt.
  • OP: ooooo, that's neat. Do you have a source? I struggled to find a source for even that $6,000 number.
  • There has been more pushback on car screens over the past couple of years, and the optimist in me hopes this leads to change. With enough pushback, manufacturers will have to listen to the market, cost savings be damned.

    A concrete step I take to push this along: I mention physical buttons as a dealbreaker to car dealerships when I shop. Of course, I'm only speaking to dealer reps and not the decision makers at $CAR_CO, but if enough people do this, it does get back to the them and will make a difference.

  • In Europe it's done through EuroNCAP: https://etsc.eu/cars-will-need-buttons-not-just-touchscreens...

    It has already started asking for physical buttons for key functions to give manufacturers the top safety rating, and it's working. Buttons are coming back.

  • That works as long as you actually stick to your guns and keep them as deal-breakers. If you accept them with some grumbling, that's still a sale and that provides no backpressure to the manufacturer.
  • I could not imagine having to go back to buttons for anything I actually want to control. Once you get used to a well-designed touchscreen, buttons are just so clunky and unintuitive for most functions. Dials are probably my most favorite physical control, but other than volume there's not much it's useful for in a well-designed, modern car anymore. It was great for radio stations, but is terrible for Spotify.

    Setting temperature manually by dial doesn't make sense anymore either- most cars have too many things to change and an expanding menu is great. There's hot cold, faster fan lower fan, feet vs head-height (we're already looking at more than three separate controls). Now there's seat heating and cooling (with varying power), steering wheel, defrost, controls of vent direction, etc.

    I'll admit the touchscreen might be daunting if it's a rental but it takes like one week to get everything mapped out mentally (and going back to physical controls on rentals sucks).

  • More importantly, car touchscreens are dangerous. It’s impossible to operate a touchscreen without moving your attention from the road to the touchscreen itself.

    That’s why I think it must be a legal requirement for any car with touchscreen controls to operate car functions must have driver assistance features enabled, no exceptions.

  • > That’s why I think it must be a legal requirement for any car with touchscreen controls to operate car functions must have driver assistance features enabled, no exceptions.

    Absolutely! Twiddling with a phone while driving is illegal, for a good reason.

    For the same good reason, having to interact with a touch screen while driving should be illegal (from that, it follows that it should be illegal to sell a car which requires using a touch screen).

    by jjav
  • Mazda’s rotary knob also has safety issues. Let’s say I want to zoom the Google Maps in or out in CarPlay) at some point in my navigation.

    With the knob, you have a few issues:

    1. iOS made the focus border on UI elements very faint. So it’s hard to tell where the knob is at rotating through all the UI elements.

    2. Because zoom is kind of a sub feature, you have to rotate through like 10 buttons to get to the right thing, click, then get into a submenu.

    3. Because not many apps design around the knob… the active “cursor” can get trapped in a submenu where the knob just rotates between a few buttons and can’t escape back to the root of the app.

    Basically, it takes active attention to zoom in/out. Touch screen, I could probably do it without looking.

  • > car touchscreens are dangerous. It’s impossible to operate a touchscreen without moving your attention from the road to the touchscreen itself

    They're dangerous for controls the driver would reasonably need to operate while driving the car. They're fine for more-complex at-rest configuration, or stuff a passener would care about.

  • > It’s impossible to operate a touchscreen without moving your attention from the road to the touchscreen itself.

    The article directly links to a study that shows this is also true of physical buttons. Regardless of the fact that buttons are tactile, people don't go feeling up their radio without looking, even if they can. Furthermore, the vast majority of infotainment input today is into phone mirroring systems like carplay.

    This whole thing is compounded by the fact that Mazda's knob solution was actually worse while being marketed as better. While a touchscreen needs to be looked at to find a button, a cursor controlled by a knob needs to be watched in whole to navigate to the button. Your fine motor skills as a human allows you to directly press a button, physical or not, without looking at your arm to get near it.

  • Just like the article mentioned, you can't just say that touchscreens are dangerous without bringing up how many buttons do not make it better UX. There are plenty of touchscreen designs that are way better than buttons.

    The only metric that matters is how fast you can get attention back on the road.

  • They're getting better though. The first gen touchscreens were tiny and unreliable. The one in my 2024 Ioniq 5 is pretty decent. I am really glad I still have physical AC controls though, even if they're capacitive.

    Touchscreens are modal. If I want to control the climate, I first have to press the Climate capacitive button or scroll through the screen to find climate. That takes my hands off the wheel and my eyes off the road for longer than just tapping the fan-up button.

    As for the cost, I will _happily_ pay the $100 more to have a more premium and tuned interior. Heck, I chose to step up an entire trim model to the top of the line trim just for the fancy LCD screen mirror. I'd happily pay extra for better buttons.

    IMO touch screens are great for rarely used features, but anything that gets clicked on most drives should be a dedicated touch point (capacitive button, physical button, steering wheel control, whatever).

    Give me multifunction displays from aviation. Touch screen in the middle, rows of modal buttons along the bottom and left side. You can use muscle memory to find the button.

  • Do you not have muscle memory for screens too? I find my brain has an easier time visualizing all the touchscreen controls I use semi-often over buttons. Perhaps it's a generational thing.
  • Touch screens don't have to be modal, that's a UI choice. The 2020 Bolt we just got leaves the climate controls on screen at all times, even when CarPlay is open. I was also pleasantly surprised by the number of buttons it has, including both a volume knob and a temperature knob.

    That being said, the touchscreen software is abysmal and laggy. CarPlay works great, but any time I have to navigate the car's built-in software is a headache.

  • > I will _happily_ pay the $100 more to have a more premium and tuned interior

    I'm guessing the cost difference is greater than this. Which means the end-user price difference would be north of $1k.

    Would be interesting to see if customers would pay $2 to 5k extra for a mostly-tactile interior. (I think back-up camera requirements make some screen unavoidable.)

  • I have heard (but have no insider knowledge) that it's not just the cost of parts, but what parts do to the development lifecycle.

    With physical parts, the development process is highly sequential. Pick the look, design how it fits, engineer what parts are used, manufacture tooling etc etc in a waterfall. If a revision needs to be made, the whole process needs to be re-started adding a huge amount of delays.

    With a touchscreen, the physical touchscreen and the software that runs on it are parallel threads. You can make most UI changes without impacting the manufacturing/design pipeline at all. You don't even need to have planned what the interface looks like before you finalize the parts needed.

  • It's a good argument except the basic controls needed for a car haven't changed in decades: We all need the same climate controls, media controls, etc.

    For deep car settings, those have been screen controls for over a decade now and that makes sense.

  • I suspect that another thing that's expensive, besides analog controls, is creating and testing a new, better interface for driving ICE cars using digital controls. So the only thing old our old-tech car companies do is add ad-hoc extensions of the usual car controls. And it is economical to package all these in a touch screen along with all the standard controls they can get away with.
  • I feel like you could solve that with some constraints defined early in the process—the controls must fit in dimensions XxYxZ, and have K-input wires, and draw at most 5V of power, or whatever. Then the control designer can go off and design whatever they want within those constraints, and the car designer can go off and design the interior of the car knowing what the head unit will require.
  • I realize the article is pro buttons. I think a huge thing missing from the button discussion (well, maybe lightly touched on in the article) is that physical buttons and controls help guide without looking. Other buttons give feedback that your hand is in the right place. Sure, at first contact that (very bad) reference radio is worse than the touch screen but within a few days of using that I would not need to look to make sure I was hitting the button I wanted because I could feel the face of it with my hand and know I was hitting the right button. So basically, even though the paper picked essentially the worst radio on the planet, it would likely be better than a well designed touch screen after just a few days of use. First day though? That thing is a nightmare.
  • Totally agree; I had to cut a few sentences about that :). (I also tried to steel-man the paper as much as possible).

    Oddly enough, it seems like, although the value of "blind operation" is well-understood, it's not super well researched. As one of the papers I cite puts it:

    > Little research deals with the optimal design of haptic features and how haptic feedback can support the user in searching for control elements.

    https://pmc.ncbi.nlm.nih.gov/articles/PMC6676796/

  • I think that most people have the usability of buttons without sight as a main argument for.

    Things like sliders and knobs can also have limits and detents that provide two way feedback that a screen cannot.

    If you have to set the fan level on a touch screen, I have to use my eyes to coordinate my hand movements. On my old 2000 econobox, I just had to find the fan control slider (normally without even looking, and certainly faster than finding it on a screen, and getting my hand to the right spot), and I knew if I was already at max, or how much I had adjusted it based on the number of clicks. Same thing with the old red/blue temperature adjuster slider/knob.