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Hacker News
Yeah, that's a big problem I have with modern technology. It's true that there are classes of applications which need constant updates and backend infrastructure. However, there is a huge category of applications which don't need those constant updates and are perfectly functional without constant updates.
For example, a large number of games from the 90s and 00s are still fun to play, you can still play them with friends over the internet by directly connecting. The developers don't need to invest into those games, they are done. They might have bugs, but that doesn't really matter. In fact, constant updates is something that I don't even really desire.
The problem with the subscription model is that it's quite expensive and the entire reason it exists is to try and get users who forget about that subscription (and it encourages businesses to make canceling the subscriptions as hard as possible). It's the gym membership model.
The other problem with the subscription model is that it needlessly kills off software when either the developer loses interest or goes bankrupt.
by cogman10
Of course, if there is a cloud component, that's a different story because there are recurring costs to hosting a server. Or maybe a user uses the service enough to justify the subscription (e.g. Apple Music subscription vs paying per song on iTunes or how Claude Code and Codex are actual subscriptions that are extremely worth it for the user).
by thatxliner
Except he's forgetting that before subscriptions, most consumer SW cost $10-50 with a certain timeframe for support. Not every app is Photoshop, you know.
And stuff like music players? Free!
I think the real problem is the ecosystem keeps changing. The need to ensure there is an update after upgrading Android broke the app.
by BeetleB
But in all other cases, or even many of the ones where it is 'necessary', the presence of a subscription is a red flag for predatory pricing. Minor ongoing work or maintenance really doesn't cost as much as the author thinks it does. Keeping the lights on and updating API calls can be covered by new sales of permanent licenses as long as the app continues to sell. But if they had to go with a subscription, the real per-user cost would probably be measured in cents per month. Maybe add a bit more for their profit margin and charge a nice $1/mo. Do you see that anywhere except the rare app by a small developer that doesn't want to price gouge? No, all software businesses want at LEAST $5/10 a month because they've run the numbers and figured out all the tricks to human psychology, and they know they can trick someone into spending 'just $5' without them internalizing that the company is charging them a ridiculous $50-100 per user per year for even the most trivial service, leaving with almost pure profit. This is why investors love anything with a subscription service.
The author just inflates the prices and adds zeros to numbers to make permanent purchasing seem dead in the water, ignoring that we had multiple decades of software development before the advent of subscription services, where those prices were reserved for big professional suites and not your everyday app or a minor service. It's not that expensive, companies charging insane prices has just shifted your perception of what's going on behind the curtain. We even had one-time purchase mobile apps briefly, and they weren't doing it for charity either. Video games that don't require external services are still overwhelmingly priced for a single purchase, and somehow they're making bank despite also having to release updates and bugfixes.
by tavavex
But I really don't see a reason to pay for a subscription for the app I probably don't use that often. If it's impossible to use the app without signing up for a trial, I'll normally set a reminder to cancel it a day before its expiration.
by ventana
by acheron
- Get the user hooked into their ecosystem
- Slowly make the service worse / more expensive / different over time
- The user is paying for a subscription which feels like an investment, so they put up with more crap than they would otherwise.
Trust me. If you have a subscription for something, and you like it, it will change under your feet. It will get worse, and in effect, it will be taken from you.
I'm not paying for the subscriptions. If everyone moves towards subscriptions, I'll move into a shack in the woods. I don't care. I don't want your subscriptions. If you think subscriptions are a good idea I don't want to hear from you, and I wish you had no say in how anything was built.
[edit]
If the counter-point is that mobile apps will suffer, then good. I don't like or any want any mobile apps whatsoever.
by everdrive
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- Hacker News
- > I’m honestly not sure what that means. You can’t take Cal.ai and Flighty out of your phone and put them on your shelf. These things are only going to work as long as they’re maintained and updated. It’s not 1995 anymore.
Yeah, that's a big problem I have with modern technology. It's true that there are classes of applications which need constant updates and backend infrastructure. However, there is a huge category of applications which don't need those constant updates and are perfectly functional without constant updates.
For example, a large number of games from the 90s and 00s are still fun to play, you can still play them with friends over the internet by directly connecting. The developers don't need to invest into those games, they are done. They might have bugs, but that doesn't really matter. In fact, constant updates is something that I don't even really desire.
The problem with the subscription model is that it's quite expensive and the entire reason it exists is to try and get users who forget about that subscription (and it encourages businesses to make canceling the subscriptions as hard as possible). It's the gym membership model.
The other problem with the subscription model is that it needlessly kills off software when either the developer loses interest or goes bankrupt.
by cogman10 - Right, the issue is that we are owning our stuff less and less. You used to be able to even buy a copy of an OS on a CD. Thus, I don't think a subscription justifies the cost of maintenance, and a lot of app models don't do subscriptions for app updates.
Of course, if there is a cloud component, that's a different story because there are recurring costs to hosting a server. Or maybe a user uses the service enough to justify the subscription (e.g. Apple Music subscription vs paying per song on iTunes or how Claude Code and Codex are actual subscriptions that are extremely worth it for the user).
by thatxliner - > Maybe for budgeting purposes you don’t want to lock in future obligations. And I guess I can understand that, but I can’t help feeling like you have in mind that this one-time purchase is going to be $5 total. And I’m here to tell you that’s not happening. For anything that takes effort it’s going to be more like $200.
Except he's forgetting that before subscriptions, most consumer SW cost $10-50 with a certain timeframe for support. Not every app is Photoshop, you know.
And stuff like music players? Free!
I think the real problem is the ecosystem keeps changing. The need to ensure there is an update after upgrading Android broke the app.
by BeetleB - Subscriptions are difficult to avoid for certain situations where the developer does a lot of ongoing work and where the work is expected to continue in perpetuity without there being a set-in-stone finished product somewhere in the future.
But in all other cases, or even many of the ones where it is 'necessary', the presence of a subscription is a red flag for predatory pricing. Minor ongoing work or maintenance really doesn't cost as much as the author thinks it does. Keeping the lights on and updating API calls can be covered by new sales of permanent licenses as long as the app continues to sell. But if they had to go with a subscription, the real per-user cost would probably be measured in cents per month. Maybe add a bit more for their profit margin and charge a nice $1/mo. Do you see that anywhere except the rare app by a small developer that doesn't want to price gouge? No, all software businesses want at LEAST $5/10 a month because they've run the numbers and figured out all the tricks to human psychology, and they know they can trick someone into spending 'just $5' without them internalizing that the company is charging them a ridiculous $50-100 per user per year for even the most trivial service, leaving with almost pure profit. This is why investors love anything with a subscription service.
The author just inflates the prices and adds zeros to numbers to make permanent purchasing seem dead in the water, ignoring that we had multiple decades of software development before the advent of subscription services, where those prices were reserved for big professional suites and not your everyday app or a minor service. It's not that expensive, companies charging insane prices has just shifted your perception of what's going on behind the curtain. We even had one-time purchase mobile apps briefly, and they weren't doing it for charity either. Video games that don't require external services are still overwhelmingly priced for a single purchase, and somehow they're making bank despite also having to release updates and bugfixes.
by tavavex - Speaking about paying for apps in general, I'm all for it. The moment a new app shows an ad, if this app seems useful to me, I'll go make a purchase if it's a single "remove ads" IAP with a reasonable price, where "reasonable" is a price that is less or equal to a price of a cup of flat white where I live.
But I really don't see a reason to pay for a subscription for the app I probably don't use that often. If it's impossible to use the app without signing up for a trial, I'll normally set a reminder to cancel it a day before its expiration.
by ventana - One great genre of HN comment is where people insist subscriptions are the only way a software business can work, as if commercial software sprung into existence fully formed in 2012.by acheron
- Every other business has figured out a way to operate on a single transaction model where I give them money and they give me a product and that is the end of our relationship until I need something else that they make. Somehow we have managed to operate in this manner for hundreds of years. Why is software development any different?
- No, no, never. Subscriptions never benefit the consumer. They all work exactly the same way:
- Get the user hooked into their ecosystem
- Slowly make the service worse / more expensive / different over time
- The user is paying for a subscription which feels like an investment, so they put up with more crap than they would otherwise.
Trust me. If you have a subscription for something, and you like it, it will change under your feet. It will get worse, and in effect, it will be taken from you.
I'm not paying for the subscriptions. If everyone moves towards subscriptions, I'll move into a shack in the woods. I don't care. I don't want your subscriptions. If you think subscriptions are a good idea I don't want to hear from you, and I wish you had no say in how anything was built.
[edit]
If the counter-point is that mobile apps will suffer, then good. I don't like or any want any mobile apps whatsoever.
by everdrive