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  • Loaded it on a pixel phone, saw a list of countries with no context about what picking one meant, saw a map but didn't understand how to interact with it, and that was about it.
  • Hi thanks for your feedback and also sorry for confusion.

    The goal is basically to to leave your opponent with no valid neighboring countries to choose on their turn. I will think about how I can improve the onboarding.

  • I expected the countries to be a painted when they are selected.
  • Thanks for your feedback!

    If they are visually selected on the map during the game, I thought it would be too easy.

    Maybe I can add an option to let users see which countries have already been used on the map.

  • I played about 8 rounds and I still don't understand the goal.
  • The goal is to leave your opponent with no valid neighboring countries to choose on their turn. I will think about how to improve the onboarding. Thanks for your feedback!
  • This looks really nice. Something new to play with friends on game nights, will try this one out.
  • Hi thanks for your comment. Hope you enjoy it!
  • Like it! However Denmark and Sweden apparently aren't "connected"!

    Which is fine of course, but would be nice if the rules made that clear!

  • Thanks for your feedback! Maybe I could have a thread somewhere to receive requests for data correction. Not all data might not be accurate.
  • This is interesting - I’ve been messing around with AI generated games - I get about 50% out-of-the box ready to play intuitively now but it took a lot of refinement of the prompt to get there - I’ll tell my ai to have a go at this one and see what it produces (will credit op for the inspiration).
  • Hi thanks for your comment.

    I am guessing it's still pretty hard to generate almost the entire project at one time with a prompt. (I personally never tried it but even with this project, I split into small steps and took time to review it.) I'm curious about what you create let me know if there is an update!