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  • > One reading is that it was more productive. Another is that most of those commits were busywork (thrash, contention, churn).

    Kudos

  • This is almost a year behind Steve Yegge's first post on beads. Gas Town and Gas City provide orchestration for the swarm. So far I haven't seen a perfect implementation but this idea isn't new.
  • Am I reading this right? Opus + Composer did a comparable job to Fable, at ~1/19th the price, and half the LoC?
  • I would have loved to see more of the harness engineering shared as code. Instead we are left with only the outcome.

    I guess that makes sense since the harness is the product in the case of Cursor.

  • How do we know if these models weren’t trained on Turso’s rewrite of SQLite in Rust?

    It seems both likely that they were and impossible to remove that code from pretraining. Doesn’t that make this just about LLM memorization of the training set? What am I missing?

  • > To test that progress, we returned to a task the old swarm had struggled with: building SQLite from scratch, in Rust, from nothing but its documentation.

    Isn't SQLite's source code in its training data?

  • >The browser swarm from earlier this year peaked at roughly 1,000 commits per hour on Git. The new system peaks at around 1,000 commits per second.

    >To facilitate this rate of activity, we built a new version control system (VCS) from scratch. Throughput was not the only reason to own this layer. Every change in the system passes through the VCS, so it is where collisions first become visible, and several of the coordination mechanisms in the next section are implemented directly inside of it.

    Talk about inventing the universe to make a button.

    by htrp
  • Love to see these crazy kinds of experiments going on. Even if this doesn't 100% work or is prohibitively expensive for now, these are glimpses into the future in the same way people were talking about coding agents in 2023 when we just had tab complete.

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