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- I already am managing Unity from my terminal, using Codex. Although one issue is that PowerShell + C# reflection gets flagged as malware by Windows Defender.by KHRZ
- seems like agent-native CLIs are going to become a thing, where machine-readable, token-efficient output and discoverability matter just as much as human ergonomicsby 0xnyn
- Is this closed-source? I was unable to find a link to the source code for it?by aranw
- Will be exploring this but so far using a Unity MCP has proven mostly enough to do pretty much anything from outside.
I guess the build pipeline part is nice as we can finally have a fully automated build process from build to distribution without finnicky build/postbuild scripts/profiles.
by xandrius - Honestly one of the major upsides of all the AI hype is the FOMO overtook the desire to wall your garden and all these APIs are opening up.
I had to struggle for years managing Unity editor installs by hand and then through the headless mode in Hub.
It would be nice if they finally released docker images of the editor so you could more easily spin up build machines too. Oh uh, the AI needs it... yeah. Its for AI.
by jayd16 - Great. For my game [1] I have long had the capacity to compile a separate commandline application using unity code [2]. This lets me do benchmarks and unit tests on the core chess AI code without the editor. However I've had to maintain a separate second unit test suite that I can only run in the editor manually if any unity specific code is involved. Naturally, it's run far less often.
This new unity cli doesn't replace that design, since it's important to me that my core chess variant AI code remains a project on its own, totally independent of unity. But it does mean lots of my utilities like my second unity test, which normally require clicking a button in the editor, can now be run without the editor. Excellent!
Making a 2d chess variant game means almost all unity editor features just get in my way.
by zulban - What I really want is the ability to do more operations which are decoupled from the editor. Even just being able to reliably type check Unity C# code without a running editor would be great, or running unit tests. Would really improve things like CI as well as the ability to run parallel development sessions.by thurn