Join the discussion

Write your take first — we'll ask for email only when you're ready to publish.

  • Hacker News
  • I’m sure that to the younger members here, you may be rolling your eyes at yet another “halcyon days of computing” post which will inevitably draw the rose-tinted comments from the boomers and gen-x-ers. Believe me when I say I get how tiring that must be.

    However it is impossible for those that experienced this new dawn to overstate how amazing this was. A friend got his hands on an A1000 and when I saw it and spent some time with it, I not only thought this was the end of the line for my paltry C64, I thought I was looking at the future of computing, period. And realising that most computer users at that time were using machines that felt light years behind, made it feel like we had been let in to some amazing secret.

  • I was trying to figure out it's contemporaries, the i386 was still a few months away, you could get a sun-2, which had a sweet 4 MB of ram, but wikipedia sez that would cost you a eye watering 29 thousand dollars, in 1985, for the low end monochrome graphics version, oh, you want color that is "just" a cool 50k. Yeah Sun is not really playing the same game.

    The mac was probably the closest equivalent, it came out the year prior had more memory and a built in screen but cost more than twice as much.

    The real shocker is how little memory these systems had, amiga1000 only 256K, I distinctly remember buying my first memory module 128Mb for ~ $100 and thinking if I had bought this 10 years earlier, well you could not get 128 Mb ten years earlier, but if you could, it would have cost 200 thousand dollars.

  • Some features of the Amiga that are peculiar even today:

    1. The mouse is a hardware sprite and its movement stays responsive and smooth even under heavy load and even when the OS freezes

    2. A screen can be divided into multiple resolutions, e.g. you can have a half a screen in high res and half in low res and with double the amount of simultaneous colors (or even HAM mode)

    3. It can genlock natively, i.e. match its screen refresh rate with an inbound video signal, making it popular with broadcasting studios up to the late Nineties

    by zedr
  • I’d argue that it's still ahead of a lot of modern systems.

    Aside from the loading times, the thing is incredibly fast. I invite you to try one if you have the chance, as words don't make it justice. I can't think of anything today that comes close to how instantly it responds to user input, even iOS feels sluggish in comparison.

    It had only a few kilobytes of memory, a bunch of CPU cycles and a dream, but By God they made damn sure not to waste a single instructions and it shows. We need to go back.

  • The Amiga was a great computer when it came out, but it was not 10 years ahead of anything. Things progressed incredibly fast back then.

    The graphics were not 10 years ahead, not even 3 years. First SVGA cards came out in 1987, with a 320x200 in 256 color mode that was far more practical than Amiga's 4096 color mode, and with resolutions of up to 800x600. By 1995, resolutions of 1280x1024 with 256 colors were widely available, and Nvidia released their first graphics accelerator.

    The first SoundBlaster cards came out in the late 80s. The SoundBlaster 32 released in 1995 was far superior to the Amiga.

    And the state-of-the-art CPU in 1995 was the Pentium 133, faster than a 7Mhz 68k by orders of magnitude.

    The Amiga 1000 was an awesome computer. But technically obsolete by 1990.

  • The Amiga was the best and worst thing to happen to a kid in the late 80s. It was heartbreaking watching Commodore die, but it was an amazing introduction to the possibilities of computing. I made a ton of music with OctaMED, learned a bunch about programming, learned how to use all sorts of graphics tools, made all my own icons and wallpaper images, wrote an interactive book in AmigaGuide (an early hypertext system), dialed into BBSes of many sorts.

    At the time, I thought computer graphics couldn't get much better than Psygnosis games for Amiga. Turns out, I was right.

    The source for the mentioned TRIPOS is on github: https://github.com/borb/tripos

  • For some aspects, the Amiga is still ahead of today's tech. AmigaOS 2.x layed out a vision of the desktop UI as a malleable and personalizable toolbox (or one might say "workbench" heh) like no other operating system since then.

    The Amiga team envisioned a desktop environment future which focused on being a productivity tool instead of an interface for passive media consumption and doom scrolling, where graphical user interface and command line environments were tightly integrated with each other, where the philosophy of 'doing one thing right' was extended to the GUI and where highlevel operating system features could be extended via a standardized plugin architecture. The closest thing we have today is probably game modding.

    This grand idea was essentially "sacrificed on the altar of commerce" on Windows and macOS. Desktop Linux could carry that flag forward if it had a consistent vision for the desktop environment, but alas it wastes those resources on irrelevant technical details like creating yet another half-assed Wayland compositor and that way increasing fragmentation instead of reducing it.

    As a former Amiga user it amuses me to no end that we're now pivoting back to TUIs (see Claude Code) instead of attempting again to make those two worlds (GUI and cmdline) work together.

Explore Birbla archives