Comments

Hacker News

what is it about raytraced animation that makes it more expensive to update the BVH mesh vertices every frame, compared to old-school bone animation where you send the info to the vertex shader every frame?

by PcChip

Join the discussion

Write your take first — we'll ask for email only when you're ready to publish.

  • Hacker News
  • Cool technique!
  • what is it about raytraced animation that makes it more expensive to update the BVH mesh vertices every frame, compared to old-school bone animation where you send the info to the vertex shader every frame?
  • For anyone who – like me – was hoping for a video to see what it looks like:

    https://youtu.be/h2V8YyfKCVs?t=4421

Ray tracing massive amounts of animated geometry using tetrahedral cages · Birbla