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  • This is great! Did a few rounds, will come back.

    A few months ago someone on HN shared Dragonsweeper and it completely hooked me and my wife to the point that we had to agree to break up with it. https://danielben.itch.io/dragonsweeper

  • I find it a bit confusing, in terms of the name, but reading the comments, I get the point of it being reversed as well. I mean, the game name in terms of reverse minesweeper ,but I like the game :) Even my 12 year old son understood how it works. Also good with dark theme! ;)
  • Actually really fun
    by adzm
  • It is really good but it needs a dark theme. My eyes!
  • There is one hidden away in the settings menu if you tap the sunflower top left! Will make it more clear it exists
  • Hello Daniel! Do you have a landing page/portal for all these games so I can go through them one by one of a morning (a bit like the NYT games)?
  • this is great! very nice ui, and quite challenging on the high difficulties.

    reminds me of 14mv a bit - and judging by the reactions to it on steam you're going to get so many false bug reports from people not used to the long deduction chains haha

    (a suggestion to try the hints near the feedback form might help curb this a bit..)

    one qol thing I missed is that clicking a number to fill in the neighbours only works for crosses and not sunflowers (and doesn't work for "0" clues)

  • I did have to guess. If I'd have known how many mines there were, I wouldn't have though.

    https://imgur.com/a/idfj1my

    edit: I'm wrong. Thanks steve.

  • The "2" in col 1 row 5 already has 2 flowers, meaning the empty space in col 2 row 4 must be blank. So a flower belongs in the square above that one and the corner will be blank. No guessing needed.
  • The "4" clue forces the solution imho.
    by MK2k
  • First column, there's a 2 in the second row from below that already has two sunflowers. So the 3rd adjacent field must be empty.
  • For everyone: Whenever you think you have to guess, use the hint feature.

    In the more advanced levels you essentially have to "guess" then check whether the guess (e.g. using "pencil mode") leads to a valid solution or a conflict.

  • There were a few boxes in the game I just played that didn't have enough information; e.g. only one number pointed to them and you couldn't reason it out. I think it's the kind of thing in regular minesweeper where it would've auto-cleared it when I opened a box next to it. I didn't take a screenshot but I hope that makes sense - I suppose maybe once you play the game more you'd learn that these are safe x's, but I found it to lack real information. I looked around for a tip or something on it but didn't quickly find anything
  • it is possible in normal mine sweeper to have a postion where you cant determine 100% whether a square is a mine or not. In this cases you just have to guess. Try to identify them early as possible since they can ruin the game with an unlucky guess.
  • I think i experienced the same thing: there appeared to be no logical next step and it was necessary to make a best guess. I probably just didn't see the next step, but I thought it's ok if you have to occasionally guess. Anyway, great game! Congrats, very entertaining, I reckon you have a good chance of going viral.
  • Helpful feedback thanks.

    But yes there is always a logical next step to be made that can be fully reasoned out. The hint (lightbulb) icon will show you this step when you are stuck.

    Disclaimer the hint system is definitely not perfect yet but should at least point you in the right direction.

    Please do send a screenshot if you find yourself stuck again it would be useful for me to improve the deisng

  • I really enjoy this, but it would be great if it defaulted to the daily puzzle.

    And I could swear there was a share button, where did it go?..

  • Single click places an x instead of a sunflower. I solved the puzzle but placed those xes instead of sunflowers and was confused why it doesn't say I solved it. I would suggest making a single click be the main action, ie placing a sunflower.
  • I agree!
  • It has the option to play a tutorial that explains the controls
  • The X are like comments, you set those when you've determined a square cannot have a sunflower on it. If you made those double-click and flowers single-click, it would be easy to make a mistake like not double-clicking fast enough and lose to a mistake that isn't really a mistake.
  • But you have 3 mistakes you can make, and you spend one when you accidentally place a sunflower. I played through all the daily puzzles and have started into the master puzzles and I'm glad flower is double click, because a misplaced X is free, but a misplaced flower is not.

    It would be far too easy to accidentally tap the screen and burn a Mistake, and if its your last one that would be frustrating.

  • This is very similar to “Mosaic” on Simon Tatham’s puzzle webpage. There it is noted that: “This game is variously known in other locations as: ArtMosaico, Count and Darken, Cuenta Y Sombrea, Fill-a-Pix, Fill-In, Komsu Karala, Magipic, Majipiku, Mosaico, Mosaik, Mozaiek, Nampre Puzzle, Nurie-Puzzle, Oekaki-Pix, Voisimage.”

    https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mosa...

  • I don’t understand how this is reverse minesweeper when it’s just minesweeper with flowers instead of bombs.
  • it reverses right and left click
  • Because "contrapositive minesweeper" doesn't roll off the tongue.
  • It's reverse in the sense that you've been given the numerical hints, and instead of clearing the mines, you need to place them. That feels pretty "reverse" to me.
  • In minesweeper you start with nothing visible and explore while avoiding the bombs. In this you start with all of the hints visible and place the bombs.

    However in practice it is very similar since identifying where the bombs are to not click them is exactly the same logic as identifying where the bombs need to go. The only functional difference ends up being that all of the hints are visible upfront rather than needing to discover them.

  • Yeah it's maybe not the best way to describe it, but my intention is all clues already visible at the start rather than exploration, and adding in flowers rather than avoiding mines.

    The main difference is having all the clues visible at the start changes it to a search and deduction logic style rather than reveal and react