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  • Great work! This can go huge
  • Thank you!
  • All of the examples besides the first one that is itself underwhelming are behind a paywall. For all we know it could be pre-recorded. Hard pass.
  • Sorry about that paywall. We've made the AI chat free up to a certain usage limit, so if you're interested, you can give it a try now!
  • You can use the editor however you like without signing up. The examples are simply sample prompts for the AI, but you can paste in any Manim code to editor from ChatGPT or anywhere else, and the preview will render it instantly.

    Downloading videos is completely free. Only the AI-powered features are behind the paywall, and there's a 7-day free trial.

    We'll put more pre-written examples, thank you!

  • manim mcp is open source and works with your existing agent
  • This is very cool!! I'm also mesmerized about the opening animation that transforms the interface of the editor to a complete viewport state. For some reason is pretty laggy on Chrome (macbook air M1) but Firefox is super smooth. Besides that, awesome idea :)
  • Thank you! We simply mount the entire app inside the landing page, but rotate and scale it down. When the page opens, it smoothly animates into full screen using CSS transitions.
  • Yo that homepage zoom from the app screenshot straight into the experience was SMOOTH.
    by jjcm
  • Thank you :)
  • So you vibe ported manim to rust, kept it closed source, and you’re selling access to it with a monthly subscription? This isn’t satire?
  • Maybe manim should not have used MIT as the license in the first place, since the license permits it.
    by rvz
  • I built the core of the animation engine, and I think our wording may have created the wrong impression about how it was developed.

    For the use case we have, we needed a fast animation engine. The engine didn’t begin as a port or rewrite of Manim. We originally built it under a different name as a standalone Rust/WebGPU 3D animation engine for real-time AI tutoring. I spent roughly two months building the renderer and animation system from scratch.

    Our original engine had a different interface, different defaults and produced different visual results. Only after the engine was already working did we decide to make part of its Python interface compatible with ManimCE. We did that because many users already know the Manim API, and coding models are already familiar with its classes and common animation patterns. We spent substantial time matching ManimCE’s visual behavior as closely as possible. We believe this compatibility layer makes adoption easier; yet the underlying renderer, scene system, and implementation are our own.

    So describing this as vibe coding Manim in Rust and then closing the source is inaccurate. The browser editor, rendering, and video downloads are free. You are free to write code, render and download videos as much as you want. The paid features are the AI-powered functionality, which are priced to cover their cost to us.

    We respect that some people would prefer it to be open-source, but choosing not to open-source an independently developed engine is different from taking an open-source project and repackaging it as proprietary software.

  • Just to let you know that "Live preview" in Windows on ARM fails to start with the message below. Chrome and Edge, I did not test FF.

    animg.app shadertoy.com and glsl.app are working fine at the same time.

    --- Live preview couldn't start Your browser supports WebGPU but no compatible GPU was available. Try updating your graphics drivers, enabling hardware acceleration, or using another device or browser.

  • Thank you for letting us know.
  • Just FYI: We also have animation libraries like Motion Canvas that run in the browser using TS/JS: https://motion-canvas.io/ , which can also be used by AI agents with the right AI skills (e.g., https://github.com/VideoZero/skills )
  • Not open source...?
  • I was expecting to see the code too.
  • Worse: It's a paid tool.

    They're trying to ride on top of 3Blue1Brown's code and fame for personal gain.

  • Some open source resources to add to awesome-manim:

    3blue1brown's Manim Python code for teaching transformers: 3b1b/videos videos/_2024/transformers: https://github.com/3b1b/videos/tree/e317d6c5eaa8370a2deb4d14...

    Notes re: "Manim: Animation engine for explanatory math videos" https://news.ycombinator.com/item?id=44995308 ; ManimML, manim-web (Typescript), manim-web react ManimScene and/or reactive-manim

    "Show HN: I ported Manim to TypeScript (run 3b1B math animations in the browser)" re: manim-web: https://news.ycombinator.com/item?id=47155375

    philip-murray/reactive-manim: A component library for ManimCE, supporting component composition and automatic animation. Supports declarative syntax for writing components inspired by React.js. https://github.com/philip-murray/reactive-manim

    For stateful sims with a reset button like for example the PHET.colorado.edu exercises; https://news.ycombinator.com/item?id=49053601

    > R3F ReactThreeFiber and Drei (ThreeJS) and NextJS with OpenNext

    ManimGL: https://github.com/MathItYT/manimgl

    Manim + WebGL (PyO3, Rust, wgpu, WASM) https://news.ycombinator.com/item?id=49091703 :

    MathItYT/mathlikeanim-rs: A Rust library to create interactive mathematical animations https://github.com/MathItYT/mathlikeanim-rs

  • Looks interesting, but to be honest I'm put off by the idea that you had AI rewrite someone's library and now you're using their name and brand to promote your $20-$100 per month tool based on their work.

    Calling it Manim in the browser and using 3Blue1Brown's name is really misleading when you discover that it's none of those things and you're trying to charge for it.

    This is a very bad misappropriation of someone else's work and fame for your personal gain.

    I can only hope that this inspires some people to vibecode and equivalent service but make it open source and free to all.

  • This looks really bad.