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  • Hacker News
  • Good stuff, keeping it
  • I am totally pressed. What now?
  • Hi ben :)
  • Somehow these visual programming tools never seem to get much traction.

    Are there any exceptions?

  • node-RED for PLC programming
  • yeah Visual Basic 6, kind of a different thing but clicking on things to select the method etc is very similar
  • Blender shaders maybe?
  • I think PLCs are programmed using a mix of text and visuals. Or at least that's what I remember from uni. I'm not entirely sure why that is. I suppose it makes it a lot more obvious to your coworkers and management when you make spaghetti code, which I suppose can create pressure to not make a total mess of things.
  • I don't know, "node-based" interfaces as a concept seem to have made inroads into quite a number of (specialized) fields, e.g. image processing or movie postproduction.

    My takeaway is that simply visualizing the AST of a procedural language doesn't do much in reducing the complexity and just makes it harder to read or edit long programs.

    In contrast, visualizing data flow graphs can have real utility.

    Also, the general question is who is the target audience: It seems pretty obvious to me that programmers who live and breathe code wouldn't be very enthusiastic about visual programming. But that might be different for other professions that don't have that kind of coding expertise.

    Also, a lot of programming skill is about keeping the logical abstractions and runtime state in your head that your code will create - not so much reading what is on the screen. That's far easier if you have written the code yourself than if you have to get familiar with existing code.

    Thanks to agents, the second case is becoming the dominating situation now, so clever visualizations that help you make sense of existing code and its runtime state might be in demand in the future.

    by xg15
  • The video game industry is built arround that, game engines use that model all the time as gameplay scripting.

    https://dev.epicgames.com/documentation/unreal-engine/bluepr...

  • Simulink, Labview, Bosch ASCET are all pervasive in control systems engineering, especially in European automotive applications.
  • Houdini (VFX/3D tool), virtually unchallenged in some of its domains, it's basically visual programming. Very basic what you'd do inside of Houdini when working with it (with screenshots): https://www.sidefx.com/docs/houdini/basics/intro.html

    Unreal Engine also have "Blueprints" for game logic that remains fairly popular, maybe not always as the underlying systems, but at least as a control surface for game designers, like a "API" kind of.

    If you're curious how out of control and wacky these sort of graphs can get, https://blueprintsfromhell.tumblr.com/ has a bunch of fun examples.

  • i think there are two patterns of programming: control flow, and data flow. this visual programming tool is actually a data flow approach. the good part is, it will be easier to express simple logic. as a tradeoff, it will be awkward to express complex logics
  • FYI, the general paradigm here is named flow-based programming (FBP):

    https://github.com/flux-doctrine/awesome-fbp

    by arto
  • Technically, it seems to have three different paradigms that it exposes:

    > Procedural/Event-based/Declarative - These three snippets achieve the same thing in different ways. One repeatedly asks the button if it is pressed; one tells the button to control the LED; and one tells the LED to follow the button's state.

    Much of the article seems to focus on the latter "Declarative" way, which they created a Node-RED-like UI for, which is indeed flow-based. But other approaches seemingly can be used too :)

  • I think this looks like a great idea for the kind of automation people often use GPIOs for. I wonder what the complexity would be to make gpiozero that is compatible with Pi Pico 2 or ESP32 devices? A full Linux OS can be overkill for just controlling some GPIOs. That said, a Pi Zero 2 W is only marginally larger than a Pico 2.
  • This is amazing work. I've used GPIOZero in my RPi projects before. In the future, you can introduce conditional operators in the flow. It can become a complete coding platform.

    See JSONLogic UI for similar implementation: https://github.com/GoPlasmatic/datalogic-rs Disclaimer: I am the maintainer of the datalogic-rs project

  • > It can become a complete coding platform.

    ... everything evolves until it can read mail^H^H^H becomes Turing complete?

  • I had a similar thought while building a visual workout programming system for bodybuilding.

    One thing I keep running into is that workout programs are essentially state machines progression rules, deloads, conditional branches, different exercise substitutions, autoregulation etc...

    That made me wonder whether a visual programming model would make these systems more approachable. I'm still unconvinced, though. Unlike automation workflows where the graph itself reveals the logic, I'm not sure what the right visual abstraction is for training programs without making them even more overwhelming.

    So far i've a workout programming language and bunch of sample programs and an app which can help you execute these workout plans, all free ofc: https://symbiote-studio.macrocodex.app/?builtin=gzclp

  • I wonder if apps like Boostcamp implement their plans in a language like this
  • I often enjoy walks in the woods, far away from the systems for supporting tonemaxxers. It is good for my health but even but better for my mind.
  • A key feature about data-flow programming that seems too often missed is that it is (or can be) hierarchical.

    Define a subgraph of atomic nodes as itself a node with its ports formed from as-yet unconnected ports of its atomic constituents. Compose yet higher subgraphs of subgraphs and atomic nodes. Package all this in some way.

    This is directly analogous to syntactic programming where functions aggregate other function calls and all that packaged into a library with an API.