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  • People have build IRL Space Cadet pinball machines.
  • CNCDan is working on one right now, here's episode 1: https://www.youtube.com/watch?v=BU_02HABZ4s
  • oh man i love this game thanks...why no scoreboard tho?!
  • if you're playing on a phone, the right side of the window might be cut off. you could rotate the screen, or you could select the desktop version in Chrome options (but it will be very small).
  • It was a mini-game included by default in Microsoft Windows 2000.
  • I never really got into the 3D pinballs, for some reason those are less fun, maybe because visually they are harder to read?

    I always preferred the "2D" pinballs, with Pinball Dreams and Slam Tilt my two favourites. I still play those from time to time.

  • I also liked a lot pinball illusions, it had great music, graphics and gameplay. Given that it was created by Dice, the studio that years later created the Battlefield franchise
  • This is actually a web port of Space Cadet for Win 9x which has sort of a prerendered 3d look but is still basically a 2d table, as opposed to stuff like Pinball Arcade or the FX compilations by Zen.

    https://en.wikipedia.org/wiki/Full_Tilt!_Pinball#Space_Cadet

  • space bar - shoot ball

    z / - press it

    x . - shaking

  • Exactly what I was looking for for my non-US keyboard :)
  • Does x help you avoid that deadspot in the middle, where the flaps cant reach?
  • Does the shaking even do anything in this game?
  • In this port, using the menu to disable the music has no effect. Surprisingly, typing "hidden test" does have an effect, but the interpretation of mouse movements is weird and uncontrollable, unlike the original Windows EXE game.
  • That brings back memories. I didn't check if it store highscore, but remember finding how to edit to highscore list in the original game to totally destroy my brothers best score
  • Did it always have this music? I don't remember it having music.
  • Yes. It's original.
  • Apparently it did, but it was turned off by default since it could have a performance impact on slower machines.
  • Definitely did - that MIDI file is etched into everyone's soul who played Space Cadet but this was early days, maybe it's possible the win9x machine you played on didn't have a sound card?

    EDIT: From what others have said it sounds like it's off by default. It's been decades so I don't remember.

  • I only discovered very recently that it was supposed to have music as well. I played on Windows XP back in the day, and I'm 99% sure the music must have been turned off by default.
  • Before I install it, how is it?
  • After all this time, I still don't know how to select a mission, or what missions are
  • Where did you see missions?
  • Do you see the flashing arrow? You have to hit one of those tiles, and then launch the ball up the ramp.
  • I am of the impression that the mission is defined by having the pin ball hit the places where the blue arrow points within a set amount of time.

    It's a bit of a shame that Microsoft only licensed Space Cadet Pinball from Cinematronics for Windows 95 and XP [0].

    [0] https://devblogs.microsoft.com/oldnewthing/20181221-00/?p=10...

    by Nzen
  • There's a set of lights in the lower left-hand edge and on the very upper right-hand edge. When it's time to select a mission look for the yellow arrow near those lights. Hitting the lights lets you select a mission. Sending the ball up the ramp confirms the mission. I don't quite remember what the missions were - typically "hit some combination of things" - but they were worth a lot of extra points and/or an extra ball.
  • I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
  • much like the original titan quest, nuking cpu to 99% would let you cheese the game completely

    a few winamp visualizations (milky something? someone help me out here) would certainly do the trick