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- Hacker News
- The video quality is insane, but is there a model that doesn't make video where it looks like the characters are pausing at the end of their lines for a laugh track? There just seems to be an extra couple of beats after someone says something where they just stand dead still. What's the deal with that?by arjie
- You know what, in my previous life as a filmmaker I could've only dreamed of such a thing. Filmmaking is an art form which you cannot do alone. Outside of a lot of time and money, you need cooperation of a number of people and each day of production you end up accumulating a set of compromises to your vision. Your taste is what makes you tolerate that or not, and it's exhausting. It matters if you're the author since at the end of the day it's your name on it, not the crew (as much).
Now that we have these tools, I don't know but I am absolutely disinterested in it. Not that it doesn't feel right or anything, but I'm just not excited enough even to want to try to materialize some of my "big game" stuff. Closest thing I'd compare it with is like when you pirate a bunch of games and you play none as a result of abundance.
Weird-ass times.
by Keyframe - The video is silly but the quality is very impressive. We are very close to climbing out the other side of the uncanny valley.by locusofself
- I don't think audio, image or video generation should exist. I haven't seen enough positive applications to justify the amount of harm these tools are being used to cause.by damsta
- Seedance 2.5 looks amazing, but MiniMax H3 is going to be open weights within 24 hours: https://fal.ai/minimax-h3. According to the ComfyUI team, it should even work acceptably on mid-range consumer GPUs like the 3080.
I'd honestly take the slight quality hit for more control and lower costs.
by ronsor - There is a woman on twitter who makes seedance videos of her and Dario from anthropic, they're kinda weird but generally pretty high quality: https://x.com/CuiMao/status/2058458683781365873 (full collection: https://x.com/CuiMao/status/2082740754380984373) - seeing them was the first time I'd been impressed with AI video gen.by neom
- Whenever I see the new releases around video generation (and image) generation models, I get goosebumps, because it just feels so fun to work with them. But then I remember that I spend upwards of $10k on inference generating well over 50k images for storyboards, training models; and probably creating almost an hour of video (I assume). Yeah, I get that things can be economic if you don't use the latest models (ran some case studies on this), but the latest models are the most fun to work with. It doesn't scale as well as "vibe coding" stuff together on the weekend. And when things work really well its almost as if you're seeing an zoopraxiscope come to life for the first time; and you just want to keep going.
I got a few offers to work with some startups in this space, but it also seems that many startups work on stuff that just doesn't seem to be very worthwhile (like creating masses of spam for YT or TikTok shorts), or even straight out morally/ethically wrong (cloning/deepfakes, etc). But seeing advances in this space; and coming from a filmmakers background, I might just end up being naturally drawn to this space on an engineering level and figuring something out along the way. As you can see I worked on a lot of stuff just for the fun of it, and documenting the process: https://edwin.genego.io/blog (but I stopped at the beginning of the year .... might.. just pick it up again.
by Genego - The quality is quite high, but an observation is the direction they're taking these models correlates heavily to the usage demand of China vs the West. Specifically, they're immensely focused on t2v for action / high effect shots. There's one human reference shot in the entire release page, and that one doesn't focus on dialog at all.
For filmmakers I've talked to in the US, one of the biggest demands they have is v2v where they can carry over an actor's performance and insert it into whatever world they want. The movie market in China is somewhat different though - it's heavily oriented towards high action / high special effect movies. Consider this list of hollywood movies that have flopped in the US, but did great in China:
Warcraft (China: $225m box office, US: $47m)
Resident Evil (China: $159m, US: $27m)
xXx: Return of Xander Cage (China: $164m, US: $44m)
Pacific Rim: Uprising (China: $99m, US: $59m)
One read of this is that action movies / visual spectacles translate more universally than dialog-based movies. Another read is culturally China prefers that type of content in general. I suspect that for Bytedance, their focus is on action / special effects because thats where they see the demand.
by jjcm