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- Hacker News
- For a golden decade or so, piracy was less convenient than paying: Xbox had subscriptions offering on tap games, there was only really one streaming service to speak of that had high quality content, music came from Spotify or YouTube, etc.
We are back to where we are in the 2000s: the gatekeepers of large tracts of culture are behaving so badly that piracy is probably going to end it's lull. It is a shame for artists, developers, and anyone else who needs to get paid that companies running genuinely very good services have chosen to behave so badly.
by hkt - The services aren’t really that great IMO. They don’t always get you the quality you pay for. They hide their libraries either to keep you engaged with their app or to convince you it’s larger than it is. Most of them charge you even when you don’t use the service that month. But they’re doling out seasons an episode or three at a time to make sure you don’t unsubscribe during any given month. Some have renegged on their previous statements regarding password sharing. You pay for “screens” but those screens have to be for your household only. Their UIs and apps are often broken and are inconsistent between devices. Even when you pay for ad free sometimes there are ads “due to licensing issues” and almost all of them advertise their own shows or apps or podcasts before the content you want to watch.by cgriswald
- First, we need to make it illegal to say you are buying something when you are actually renting. Words mean something.by spicymaki
- They did this in California. Solution: stores don't use any of the words now. Now the buttons say "add to cart" and "proceed to payment". Sometimes the button just says the price.
I wonder if it's legal to build a completely scam store like this. You pick a game, you click on "$7", you pay $7, you don't get anything at all, and if you try to sue them, they point out they never actually sold you anything, you just voluntarily clicked on the button to donate $7.
by inigyou - I think Valve is just going to kill Xbox in a couple of years. Basically Microsoft is planning to make the next Xbox an "ordinary" Windows computer with a different UI as well as vendor-locked hard- & software. So essentially you'll get a (maybe) slightly discounted small form-factor PC for the living room that only runs games from the Xbox store, which will be more expensive than the same games on Steam.
Now, everyone laughs about the "ridiculous" pricing of the Steam machine but once hardware prices come down they will make a second generation that will be an unlocked PC in the same form factor and probably just as powerful as the next-generation Xbox. They might even pass on some of their supply side bargaining power to the end user. Then you will have the choice between a fully locked down Windows PC that only plays Xbox games for 1,000 USD or a fully unlocked Steam machine that plays everything from the Steam, Epic, GOG store, can install regular games and even lets you do work on it, for probably around the same price. Built by a company that has the highest gamer trust of any company we know. Guess this will be a no-brainer for most folks! They have everything to pull this off as well, the brand, the trust, the gamers, the store, the platform, the money, the market power as well as experience with hardware. My take is that they wanted to pull this move already but the AI craze made that impossible so they are using the first-gen Steam machine to learn about the market, but I predict that once prices come down we'll see an announcement, they can time it to match the new console generation by Microsoft and Sony as well. The market should be in a great state by then as well, lots of folks were essentially priced out of the GPU market and NVIDIA won't even release a new generation of gaming cards anytime soon, so all those people that have the buying power but don't know where to put it would flock to a new Steam machine if it can deliver good performance for a reasonable price. And the thing is Valve will have the power to make sure studios optimize games for the Steam machine as well.
Really don't know what Microsoft is doing here, they turned one of the most profitable and beloved gaming platforms into something that seems to be in a death spiral, people are already speculating they might sell the whole thing off eventually.
by ThePhysicist - The Steam machine costs like double an Xboxby frollogaston
- After weeks of discourse where the physical token of the Compact Disc had become the all-important object of the fight, it's reassuring to see that we're back at the beginning, where it was clearly understood that you don't meaningfully "own" a game if you need to be online to use any of it.by logseman
- You need to be online to prove you own it, which now means you don’t?by cyanregiment
- People focus too much on discs and cartridges, but too little on licensing and drm. The disc is meaningless if you cannot run it after drm servers died. Also, very often the game on the disc is unplayable because of lack of day-1 patch. Meanwhile you can burn games you bought from GOG on a cd and play it 10 years later without internet connection. So the physical vs digital discussion is completely irrelevant to the problem.by devil1432
- It's relevant because most game publishers won't want to hand out a DRM-free copy. So it's either a digital one phoning home or a physical disc/cartridge that they assume most people won't reverse-engineer. GOG is an exception to the rule and doesn't have a wide game selection.by frollogaston
- Even on GOG, it's usually illegal to re-sell games you bought to other people, if I understand correctly. It's a minor point since there's no technical barrier to resale, but that's one difference between physical games and DRM-free digital games.
There's a small number (~100?) of commercial games that also allow resale through Creative Commons licenses on itch.io. you can use filters like "assets-cc4-by-sa" plus "code-gpl3" to find games like that, but there's a lot of possible license combinations so it's difficult to see all games like that at once. I've also seen a couple of digital commercial games that allow resale but had some other restrictions (e.g. forbidding reverse engineering), from Humble Bundle, if I remember correctly, but in those cases I didn't know that was allowed until after I bought the game, so searching for games like that seems pretty difficult.
Maybe there are games on GOG that allow this too, but I don't know how I'd search for them.
- One consideration I have on every purchase I make is that I own it, like actually own it (with exceptions where necessary, of course). Internet access in something that shouldn't need internet access is a downside. It's a way to mess with the purchase you made.
If my e-reader had a bad battery after years of use, I should be able to replace that battery myself without issue (personal skill allowing). I purchased it. Why wouldn't you be able to? I haven't yet found reason for this in consumer devices, except because they want you to send it in or buy a new one from the manufacturer.
Every time we see something like this, it doesn't get enough eyes or care from those who use these platforms. Sony takes your movies away, Xbox requires you be online, Amazon updating your books automatically without asking you, etc. My favorite that I repeat constantly is all of the BS that BMW has done over the years: heated seats subscription, proprietary bolt heads, ads in the infotainment. If you buy a BMW at this point, I'm sorry, but you had alternatives and I don't feel bad. The scary part is when enough people accept it that everyone else in the industry follows suit and then the outliers are the ones that respect you.
If I purchased a physical disc, I'm not even asking for the source code (which I'd love), I'm just asking that I can run the damn software I bought, but you can't even do that now. Viva open source and right to repair. Make the educated choice when purchasing software and hardware, to your benefit, where appropriate. Of course, the proprietary system is what you need/want sometimes, but I bet most of us don't most of the time.
by jjice - > All I'm saying is it's all digital on the PC side of things, and has been for ages, but we have means of maintaining access to the games we love over here, and it's one of the reasons I've gravitated to the PC for quite a while now.
It all depends on where you buy your games of course; GOG will let you download DRM-free installers, but if Steam goes down, your libraries goes down with it. They have made a vague promise that they would prevent that if the company ever went out of business, but who knows if they will keep that promise.
Guarantees about playability went out the window the day free, easily-obtained updates came out on PC as much as consoles.
At least on the PC side, there's a vibrant piracy community.
by jeroenhd - Also there is a vibrant retrogaming community, with lots of games much more interesting than yet another COD or FIFA.by pjmlp
- Steam has some backup feature. I do backups of my games. Compressed to slow HDD dedicated to backups. Faster to install than downloading again from network. Don't know though how much will that helpby OCTAGRAM
- If steam goes down you can play offline. They have a portable game console that doesn't need to be connected to play. They have big warnings on the store page of games that require online drm.by bakies
- Steam for some reason gets a pass even though it normalized the use of DRM for PC games over 20 years ago.by rjh29
- Realistically, if Steam closed down tomorrow, within 4-6 hours there'd be a megathread on Reddit explaining how to get the games running without Steam. Within 48 hours there'd be an auto-crack tool floating around on GitHub.by AussieWog93
- Even if you get all of your games via Steam, provided you have them downloaded, you can still run them without Steam if you know where to look. Obviously GOG is far better in this regard, but preservation is not a concern on PC, outside of games that are reliant on a server.
Starting next generation when prices are going to be obscenely high, I'm really struggling to see why anyone should invest in a console as opposed to a (mini-)PC.
by hodgehog11 - Yea, but there are bigger problems coming, this outage is just a temporary preview of the future. What happens to game preservation in 20 or 10 years when the authentication servers for this generation are permanently shut down? Millions of physical discs will instantly turn into e-waste.by ls1911
- e-waste is the last of the problems.by psp99
- Hasn't Microsoft had a good track record of enabling playing old generation games on new hardware?by Schiendelman
- The same thing that happened with all the Denuvo games so far: some hackers remove the DRM.by inigyou
- The absurdity is that back in gen-7 we had everything figured out: PS3 used the (free) servers only for matchmaking and all online games were hosted on the consoles themselves. The matchmaking servers are still up and working, and everybody plays with better latency thanks to the prominence of fast fiber.
No internet? Games work offline and support LAN if you have a switch and a couple of consoles.
In 2026 I can still insert any used disc I bought in my ps3 and it will generate a (offline) client-side license for me and let me play and update the game with the disk inside just as a "proof" of still owning it.
If I'm online I'll get patches, else I'll just get served the version on the disc.
(Btw, ps3 also has a print spooler and can natively rip CDs and serve them while acting as a NAS. Or, you can stream games to your psp with remote play. It was truly a "let's cram everything we can inside" era and more like a proper pc with a mediacenter interface)
by unfocso - I remember PS3 Call of Duty online play being very unreliable compared to Xbox Live. It didn't use relay servers, so the host needed port-forwarding or upnp, which is a dubious situation to be in.by frollogaston
- > all online games were hosted on the consoles themselves.
FWIW this had its own share of problems, most common being host migration (when the host leaves) and less often, although a bigger problem, is your IP address being given to all players and malicious actors DDOSing the host to make a match unplayable.
by judge2020 - I wanted to play an old call of duty game to reminisce about my childhood. I tried Modern Warfare II and Black Ops, but it’s impossible. You get into a game fine, but every single game is just full of cheaters - not just cheaters with fairly benign (yet unfair) things like wall hacks, cheaters that literally change the physics of the server for all users in a completely unworkable way.
I’m not sure whether this is because of the PS3 client-hosted server model, or just poor coding from COD.
Either way, I gave up eventually. It was a brief passing thought one evening; I’m sure if I really wanted to I could figure out a way to play properly. But you can’t just put the disc in and play online, at least in my experience.
by sd9 - Seems like ps3 was kind of the sweet spot in terms of decent graphical capability, being allowed to actually own your games, patching, and online capabilities. Given the backlash we’re seeing towards the console giants and their desires to kill off physical media, I wonder if a console with the features mentioned above could be released today with any chance of being competitive? Does anybody know of any projects like that?by horatioduke
- > PS3 used the (free) servers only for matchmaking and all online games were hosted on the consoles themselves. The matchmaking servers are still up and working
That's not true. Naughty dog shutdown online servers for their ps3 games in 2019:
https://www.naughtydog.com/blog/uncharted_the_last_of_us_mul...
Rockstar games shut down gta online for ps3 in 2021:
https://www.rockstargames.com/newswire/article/51989315o2aa3...
To be fair, there are private servers for these games, thanks to reverse-engineering efforts, but those are community efforts.
by MYEUHD - The fight should never have been about physical vs digital, but about ownership.
If I buy a game/movie/book/song, regardless of where or in what format, I should be able to:
1. Keep it forever without the risk of remote deletion.
2. Use it while offline, unless internet connectivity is strictly required for the experience.
3. Move it between my devices.
4. Backup and archive it.
5. Resell it.
6. Pass it on to my children.
Beyond that I don't really care what the container for the bytes is. If the game isn't sold on a disc I can easily burn my own.
Every publisher can offer all of this today, but they choose not to. And proprietary devices/formats means the free market isn't going to work in the consumer's favor. The only thing that can fix the problem is legislation.
by paxys