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- Hacker News
- I consider all homebrew stuff very cool but the number of games emulating PS1 / N64 aesthetics is so massively oversaturated at this point that I'm kind of burned out on it.
But in general, the thing that really impresses me is what people come up with working within these various constraints. Less is more.
Megadrive / genesis homebrew is where it's at for me. But tbh I am honestly kind of clueless when it comes to this stuff. Still trying to get parallax scrolling and foreground occlusion figured out for my "game."
- Wow the ModRetro units are really polished... Look great with more than a nod to the original system designs.
Anyone know what Nintendo's stance is on the companies making these kind of "brand inspired" retro products?
by lordfrito - Obligatory link to an interview with three of the Goldeneye developers about the development of the game. I found it very fascinating.
https://youtube.com/watch?v=bNN9XhGZ3Yw
(Also The Centre for Computing History YouTube channel is seriously underrated)
- Great work! I didn't even know it was still possible to publish new games for old consoles like the N64.by FlavioMacedo
- "Modretro customer service address and, to my surprise, heard back from the head of publishing within a day."
This makes me want to jump in. But also, I wonder how many people will ever buy and play your game.
Does Modretro's target market buy this type of stuff? Or are they the type to just download and emulator and ROM.
by coryadams - I’ve been building quite an ambitious flash cart menu system for the N64 recently, and it’s been an absolute joy! Would really recommend anyone with a curious, hacker mindset that grew up with these consoles to explore this platform - it’s fascinating!
Here’s what I’m working on - it contains a comprehensive retail game metadata library & cheats database, can screenshot running games and execute frame-perfect tool-assisted speedruns: https://youtu.be/UyqtU0hgGRA?si=_YisdNOrQrSpdpNT
by lmcd - I'm tinkering with a PlayStation homebrew (voxel space renderer) and development for fifth generation consoles has never been easier.
Modern toolchains, programming languages, dev cartridges and libraries from the community makes all the difference. Outside of some niceties like ICE (gotta write that GDB stub for target hardware at some point), it's not that different from what you'd experience with modern embedded work.
by boricj - Libdragon has been improved massively in the past year or so, there are now simple demo games that show capabilities far beyond the original N64 games (bump mapping textures, HDR, seamless loading of massive overworld maps, etc.) Really talented core team, fun to give them a follow.by Mizza