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- Hacker News
- Too much "vibe" in the code.by edumucelli
- I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.by ttamslam
- Where's the car? "F" does nothing. And I can't find any vehicle.by sgt
- Buggy to the level of unusable.by fodkodrasz
- I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.
Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...
by vunderba - It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.by danirod
- It’s very easy to vibe code cool three.js OSM things.
Here’s a little N64 style cozy flight sim I’m working on:
by fassssst - I teleported to a place where I've never been and discovered that I was falling from the sky with a parachute -- from the darkness, and into more darkness. Looking around, I could see others below.
The parachute then disappeared without any drama and I was not falling.
I tried to walk up to some other players, but when I reached one of them I fell below the surface they were standing on.
A note at the bottom of the screen appeared for a moment suggesting that that pressing F would enter car mode some such thing, so I pressed F and a little bell sounded, while the scroller indicated that I'd used the Primary Action.
But I kept trying as I walked through the vast darkness. Ahead, way up there, it appeared that there was something like a road with some other players near it; a few were standing around and some were walking seemingly aimlessly.
As I walked towards the road, my elevation seemed to be increasing -- like I was atop of some invisible ramp.
Eventually, I snapped up to the top surface of the road. For just one instant I was eye-to-eye with another player.
And then I heard a man scream as the world turned grey. I soon recognized that this was my death.
A strange game. The only way to win is not to play.
by ssl-3