

Join the discussion
Write your take first — we'll ask for email only when you're ready to publish.
- Hacker News
- sounds neat, would love to try it but I don't make accounts for websites anymore.by lorenzo95
- so if you got locked out of hn, you would just never comment again?
what a strange comment
by garbagewoman - Very understandable… I originally didn’t have accounts when sharing it to friends. The account is really just there as a barrier to try and circumvent bots and bad actors as much as possible, even though there are still flaws. The goal was simply to have a way to force a max timer on someone so that more people can try this outby MrRowTheBoat
- sounds good, but it won't get past Dispatch confirmation. You should specify what networking permissions or whatever is needed. My It goes red and the text to read disappears.
- Vibecoding at its finest
- Same.by b800h
- OpenAI credits ran out! Resolved!by MrRowTheBoat
- This is a really fun take on a detective game. One small thing I noticed: during the initial detective briefing, the time always seems to show 0:00. Not sure if that’s intentional or a bug.by ethannam9022
- Oops, ran out of OpenAI creditsby MrRowTheBoat
- In an effort to keep things running longer, before hitting my budget of $500, I am reducing times to 15 minutes, and I've added BYOK.
I don't think I can make everyone happy with the solution, your key is saved on your own browsers localStorage, I do not save or store it in my database. I suggest everyone creates a new key dedicated to our service so you can invalidate it later on. That key is sent to our api using `x-openai-key` header and then we mint ephemeral client secrets to perform web rtc functions.
by MrRowTheBoat - I also added a donation button, no donation is required, but I have had a few people request this to assist with the costs.by MrRowTheBoat
- Neat! I've been wanting to make something like this for a long time, well before LLMs came around. It was one of the first things I tried out with an LLM in the early days of ChatGPT. My son and I made little mysteries for each other and just pasted them in a chatgpt conversation with instructions for it to pretend to be the other characters and whatnot, then handed the keyboard to the player. Mine didn't work that well, I don't think he ever solved it; partially because chatgpt kinda led him astray. When I started his, I just point blank asked the mystery and it told me the solution. I felt bad about that, he had put a good amount of effort into it, but I had reminded him to tell it not to reveal the answer and he didn't. Anyway, I figured someone would make this eventually! Excited to give it a try!by grahamburger
- Congrats, I have not had the chance to try it yet, but what I saw looked awesome and I'll give it a go, for sure. I'll update this comment when I do.
I've been working on a similar concept for 6 months now (https://game.selna.ai, portuguese only for now, sorry!), and it's been a journey. I've been working with VR professionally for some 8 years now and creating what I call a "social virtual reality" seemed simple enough, but has turned out to be much more complex than I initially imagined.
In the same way that in normal VR a single badly scaled object can break immersion, in "social VR" a single contradiction kills the experience. But when stars align and eveything works, it's magical.
I started with whodunnits but have expanded it into linear and non-linear storytelling. At this point the generation pipeline has some 40+ separate steps, the output of ones feeding others, until it all comes down to single prompt the NPC uses to talk using the realtime API. The platform can create a complete narrative (including cast personalities and images) in some 20 minutes, and in the process generates the equivalent to a big book of text.
I've been working on this just because I can and I am a bit obsessed with getting it working perfectly, and I don't really know what I'll do with it when it does.
by wfvr - Love it, and I think this is the future for RPG gaming. Endless immersion. I see this project expanding into "experiences" or "scenarios" as well, but I like to focus on small things first. If people like this, I will build more. If it's a cool demo, but not worth putting more time into, I'll probably just move on.by MrRowTheBoat
- Sorry for the self-reply, I couldn't figure out how to edit the comment. I tried it now, it's very good. I love the fact that you can just move from one suspect to the other quickly.
You'll need to generate and give the characters a canonical current date and time, that will fix a lot of different subtle issues.
You have a huge break of character or the fourth wall whenever the player makes an accusation, the character goes like "you're making a serious claim, let me formally validate it before I respond" and then they refuse to reply to anything else while "the response is being validated".
by wfvr - I have an LLM running locally on my machine complete with STT and TTS. While I don't expect much, it will be fun to get my LLM to play the game.by JoeDaDude
- hahaha, omg. I'd love to see a video of thisby MrRowTheBoat
- Even the tag-line, "one poisoned patriarch, one locked-in truth" sounds very AI, and makes me think that I'd struggle to enjoy this. But I'll give it a go, because the idea is excellent.
I think this would work very very well in combination with human writers.
by b800h - Hiiiii, i would appreciate your feedback now that I resolved the openai issue. I think you will be surprised. I was!by MrRowTheBoat
- I played various murder mystery games this summer and one of them had this feature: you could call a suspect and ask arbitrary questions for a limited amount of time (three minutes or something). The problem was of course that the model hallucinated an answer to one of the questions, suggesting that other suspects were related by blood even though they clearly weren't.by arexxbifs
- This is solved by having a shared knowledge base between the agents!by MrRowTheBoat
- So it was very life like and realistic.
- Please add a demo video/voice where you show someone asking questions and AI answering it. I wanted to see what it is like but dont want to signup.by smusamashah
- I will do this, I was not sure how to do this cleanly, my recording I did was a little awkward hahaby MrRowTheBoat
- Very neat idea, and overall it is more well-done than I assumed a vibe-coded game would be. Unfortunately I ran out of time and now the game locks me out of doing anything and I don't know who the murderer is :( I wish there was just a way to have it revealed.
I've always thought that a game like Civilization should allow the user to interact with different opposing world leaders, but in a non-deterministic way as opposed to a subset of fixed interactions. Given what you know about this leader's temperament, goals, and so on, you can conduct diplomacy in a way that can be way more immersive and crafty than what the game currently gives you, which hasn't seem to evolve much in decades.
by panorama - sorry :( I will think about this some more, the only reason I have to lock people out is because I can't afford the current costs lolby MrRowTheBoat
- Well, maybe what you want is:by WillAdams
- Hi everyone!!! Thanks so much for the support.
I launched this at midnight prior to logging off and going to bed, funnily enough a massive storm hit us around 3am and I woke up and noticed my OpenAI account failed to fund lol. So we ran out of funds and it caused things to break for some of you.
Just waking up here on the East coast, once my daughter is occupied I will try to answer more of your comments!
by MrRowTheBoat - We are at $100 usage since posting this haha. I will probably cap it at $500 for you guysby MrRowTheBoat