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- Hacker News
- My eyes glazed over the AI slop that is this article. What are you even trying to say?by Jabrov
- Like every other article by this guys: nothing.
These personal blogs always tend to be the “look how incredible and humble I am, now clap, audience!” type, and none is so more than this guy’s.
by ididjwjfjwhf - It's a game design postmortem; probably most interesting to game developers and designers and/or people who have played the game it is describing. I imagine that it's not very readable if you've not played the game, or have no reference to game design.by msephton
- > I like that it begins as Asteroids, turns into a countdown race, borrows ideas from Nintendo, Bomb Jack and Pang, and then actually ends after sixteen waves that can be learnt by heart
The thing about using AI to write articles for you is, because it's tuned to be enthusiastic about everything, it doesn't know what's boring and uninteresting. Shameful.
by jere - > the totally new way of making games
> it’s a lightweight game engine, interactive development environment, a language
The statement is very strong and catches my attention, but I didn't find any useful details about the game engine itself on its website [1]. It feels like it's a wrapper around raylib, which is very welcome, but it's definitely not some innovative way of game development
by qezz - It's not a wrapper around raylib; raylib is just one of several thin shells or platform presentation layers. Only the standalone desktop builds (macOS/Windows) use raylib. The macOS IDE renders the live game view with SpriteKit/RealityKit; the web player is WebGL2/wasm; Linux handheld builds use SDL2/GLES2; Wii uses SDL2 over GX; Dreamcast uses KOS.
The engine isn't the new part anyway—the way games are written is, which I'll say more about once things settle down. It's just me working on this, so I'm taking my time with the work and the rate of releasing information. But of the information on the website: I don't know of any other game dev tool that shows you theoretical maximum score based on the game rules, as one example of the type of things this new way provides.
And I'm not aware of any other engine that can hit these platforms, and there are more coming.
by msephton