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  • This is so awesome, really really well done on the UI and UX.

    I love the game like pixel perfect shadow maps.

    I made a similar site last year - https://tonym128.github.io/peakylight/peakylight.html and used ray casting

  • I've seen and loved this before but only today I thought to zoom all the way out and see the true terminator affected by elevation. We usually only seen the idealized smooth curve. Very neat!
  • This doesn't look particularly accurate, at least not relative to what I can see right now out my window.
  • My friends and I used this for a camping party's solar panel's placement (for charging a battery). A large campsite with intermixed trees makes it hard to find the optimal spot on our own, but this map helped us keep the party going late into the night before we needed to turn on the generator.
    by km3r
  • https://en.wikipedia.org/wiki/Manhattanhenge

    There a street in Manhattan that, during a certain time of year the light shines all the way down the grid of buildings. Here's the link to that moment

    https://shademap.app/@40.7426,-73.9841,13.48594z,17839875468...

  • This is great. I would love a way to simulate something like possible tree placement and how much shade that may generate over the years. There are some parts of my area that are, despite being cut out of a forest, devoid of trees but are supposed to be "outdoor shared spaces".

    Full sun all day at a dog park in August, for example, just isn't a place I want to be.

  • This tool uses OpenStreetMap data for the buildings and base layer.

    Unfortunately, it kind of hides that it is doing that, which sucks. Usually the required attribution is placed in a corner of the map. Shade Map has a little information-i there which does appear to list OpenStreetMap according to my browser's dev-tools, but it seems to be broken and gets hidden behind other page elements, so only '© Shade Map |' is visible.

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