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- Hacker News
- Love this!by zameermfm
- Games should not be made with aiby kai_mac
- just watched Das Boot the other day, perfect timing!by terranivium
- This is pretty cool and very detailed , I tried the web browser version and its way more advanced . I think it needs beginners level or (pre-pilot simulation training)by ahmedxuhri
- Thanks! The "pre-pilot training" this is pretty much what the Basic Tutorial is all about, have you tried it?by epaga
- I don't buy games anymore, but this one looks like the kind I might have bought had it been around when I did. Was a big fan of Sea Wolf and Silent Service.by thataccount
- I did the tutorial, it was good, I think that what would help is maybe have the arrows where people need to look at have some animation, e.g., pulsating scale or colour, something elegant but hard to miss, took a little bit at times to find them.by kelsolaar
- Thanks for trying it out and for the feedback! I used to have the red arrows be pulsating and got feedback that it felt "too much" and kind of out of place in the game... probably need to find a middle ground.by epaga
- I bought it a few days ago. Thank you for including native Linux support <3
So far, it's really fun and the tutorial is great! A few things that could potentially be added to the game:
- Crew management (nothing fancy, just a bit, like food management)
- Different kinds of torpedoes (if the US had that, I only know about German submarines)
- Countermeasures (like noise makers)
- Seeing resources (number of torpedoes) on the campaign map
- A better indication whether a ship is sunk or will stay afloat (I resolve and don't know if the ship has been sunk or not)
- And German submarines + campaign of course
by marvinblum - Thanks so much! A few of those are on my (very long) list already. It's been so great getting so much positive feedback and ideas coming in.by epaga
- If you add all that you will have recreated “Silent Hunter 4: Wolves of the Pacific”
https://store.steampowered.com/app/15200/Silent_Hunter_Wolve...
by programd - I just bought it, and can’t wait to try it. Red Storm Rising[1] was easily one of my favourite games growing up. The combination of strategy on the war map and tactics during the encounters, weighing the pro/con of using sonar, and weaving around the thermocline was my happy place. Submarine sim games are truly a special niche, and I’m so excited to try this one out!
[1] https://en.wikipedia.org/wiki/Red_Storm_Rising_(video_game)?...
by iroddis - That looks really cool, hadn't heard about that.
But I did grow up with Silent Service II. And it turns out, the subsim niche is bigger than I had thought. Very fun!
by epaga - The game has quite the AI smell, which I think does it a disservice. The website feels AI designed, the game (transparently) uses AI graphics; it's hard to tell where the line between handcrafted and generated lies. Immediate question that shoots in my mind is: "How much of the game design is just LLM hallucinations?" As someone who's played around with using AI for games too, this makes me not even want to give the game a chance. Which is a shame, because I think the concept is really cool. Its just tainted by something that subconciously signals me that you dont really care much about your creation.by magistr4te
- I don't think "lies" is a fair word to use against a game that doesn't promise historical accuracy.by subscribed
- > How much of the game design is just LLM hallucinations
Is creativity itself not a type of confabulation? Putting aside my confusion on what AI smells you're picking up, surely this would be desired in a game.
- Can you explain more please? I recognise some Claude-isms when reading text, and I recall image generators that added more fingers than are usual, but I don’t know what the 2-d graphics on the app home page signify in this respect.by colinb
- I'd also like to hear what AI smells you are picking up in the game.
The only AI graphics in the game (as described on Steam) are literally just clean-up jobs of existing historical maps. That is it.
This is very much a hand crafted game. The design is my own - what I heavily used AI for was the coding side of things as well as for creating my own tools for myself to design things like ships, instrument dials, shipping lanes, etc.
by epaga