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- Hacker News
- Simple advice, hard to followby hn974izqdv
- Excellent! Five months ago I wrote about why Sierra never released AGI games for C64; it was not technical so much as market focus. <https://np.reddit.com/r/c64/comments/1r8hgwk/kings_quest_i/o...>by TMWNN
- Wait, how? What is the background technology? I need more explanation. Is this a tool to recompile these games?by a1o
- AGI is here and its first task is obviously completing the C64’s game library.
Not really. AGI is a game interpreter, like LucasArts’ SCUMM or Infocom’s z machine. Games are shipped as portable code and a machine specific AGI interpreter runs them. Looks like they’re preprocessing the graphics first, though. https://en.wikipedia.org/wiki/Adventure_Game_Interpreter
by wzdd - >Made for a 1 MHz machine
That's impressive work. It's fun to think how today's CPU rounding errors can run hit adventure games. Your smartwatch uses more cycles to render the time.
by 1970-01-01 - We finally achieved AGI outside these AI companies on portable home computersby vkaku
- The fusion of "64-bit architectures" and "64K total RAM machine" brings a bit of a smile to my face with projects with names like this.by trollbridge
- The only good AGI.
Impressive fitting into the machine. I wonder if SCI would be possible?
by JoshTriplett - Now this is an AGI I can get behind.by stuaxo
- AGI was an impressive game engine. It's just a shame it was wasted on so many bad games.by aidenn0
- Only with some serious downgrading of the assets. I remember playing SCI games on an 8MHz XT class PC and everything ran dog slow. Some SCI games had optional animations that didn't play on a slow machine.by bzzzt
- I know what is AGI, I read the queues Adventures, Sierra, should be obvious where this lead. But my mind went to "oh, thanks to LLM coding agents, they massively ported every Sierra Adventure to C64".by mromanuk
- *cuesby pimlottc