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  • Zipped xml i wouldn't tbh. Its just not a great random access container. Compressed xml in a sqlite? Sure.
  • I wish I could enjoy GIMP but that interface is not easy to use. Krita is so much more intuitive and feels like FOSS Photoshop with little to no friction.
  • Zipped XML

    Preparation for the future XCF (24.09.2023)

    https://gitlab.gnome.org/GNOME/gimp/-/work_items/10076

    Someone proposed newer ser-/deserialization approaches, but this didn't result in a discussion.

  • Autosave sounds nice, I’m excited to have that!

    I appreciate the backwards compatibility they highlight in the article, and more generally the ownership oss gives you over your files. My small business uses gimp, canva, and Inkscape, and they all have their purpose, but one of the complaints we have with canva is that it’s really hard to get the original files backed up somewhere, aside from canva itself. You have to download each file individually , which is quite a pain (please correct me if there’s an easier way!). Gimps openness is an obvious path for oss, but really is a great feature. If the gimp team stops, we’ll still be able to edit our gimp files. If the canva team stops, we mostly lose all the canva stuff.

  • Non-destructive filter layers caught my eye, and has been something I've missed since moving off Windows/Photoshop to Linux. Looking around it seems like they introduced this in V3, which is great to see.
  • I don't understand the frequent comparisons to Blender at all, to be honest.

    I enjoy Blender, but it's a specialist application with a highly complex, mostly unintuitive user interface that requires training and has a steep learning curve.

    When people start using Blender, they generally start with a written or video tutorial series and are prepared to put in hours to get productive.

    I'm sure Blender's UI is fine for what it does, but it's certainly not any easier to use than e.g. LightWave/Modo/Cinema4D was, and arguably harder.

    Are people really saying GIMP is somehow harder than that?

  • I don't get everyone's complaints about the interface. I've been using it for years, once you learn where things are I can get what I need done. The learning curve (finding where functions are, the right tools for each job, etc.) wasn't much different from other software like Blender or Darktable (or even Davinci Resolve).

    The panels concept might be the most intuitive part of it, but Blender also has different panels and modes. And the tools being combined into few buttons is similar to CAD programs I've used.

    Anyone enlighten me on actual usability problems (and not pedantry like "the spacing of these buttons is uneven"?) Perhaps I've gotten used to using unintuitive software.

  • You know what? The hate GIMP gets in the comments is entirely self-inflicted. Everyone praises Krita and Blender because their UIs are consistent and look good. GIMP, on the other hand, looks like a toddler worked on it: switches are huge compared to text, buttons and text have no padding and are squeezed together, and icons are oversized and scattered everywhere.

    People might say, "You can just join the project and fix it yourself." But the team and community actively resist change and sabotage efforts to make GIMP more mainstream.

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