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  • This is incredibly impressive. Great work!
  • @herobird thanks for the hard work and congrats with the release!!1
  • > and even for your lightweight game consoles (Firefly Zero).

    On that note, does the "shape" of the benchmarks change on lower-powered hardware in any way? (Aside from the obvious change if memory overhead requires switching from direct to indirect threaded code)

  • hi, author here, ready to answer all your questions! (sorry for the delay, 2nd-chance post)
  • Very cool!

    How does the performance of this wasm interpreter compare to native execution? Are we getting close?

    And you’re comparing against wasmtime.pulley, which is their optimising interpreter. How does it stack up against wasmtime’s cranelift compiler?

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