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  • Hacker News
  • Dear lord, the poor fish! It's still alive, flapping in the basket under the hot sun. Won't someone[Claude] think of the fish?
  • How do you determine the “best” pelican? I couldn’t see much of a difference between extra high and max.
  • It didn't get real wings until the Extra High version.
  • Ignoring aesthetics, there’s simply significantly more detail produced by max
    by setr
  • To me, the biggest difference is the beak: I like the max one much more than the xhigh one.

    Max also made a nicer background.

  • That's pretty nice. Here's Gemini 3.7 for reference:

    https://simonwillison.net/2026/Aug/13/llm-gemini/

    I found Gemini's one much more impressive initially, but on closer inspection it's got a whole bunch of issues. Missing leg, objects overlapping etc.

    (We might say the seat looks "uncomfortable" xD)

  • It’s a bit like a naive “writing”/drawing of ideographic characters by someone who never wrote them. Things (lines and shapes) are there but just not quite right.
    by mc32
  • Even if it is training on the Pelican bike test by now it's impressive and most importantly helps (at least I hope) svg animations and creations as those are pia to do.
  • Are the wheels rotating in the wrong direction? I stared at it they seemed to reverse. Perhaps a bit of a optical illusion.

    Looking at the SVG, the direction is missing but the default is clockwise. So I'd say it's good!

  • Generated by GLM 5.3 NVFP4 (https://huggingface.co/local-inference-lab/GLM-5.3-NVFP4) in 6 minutes, running locally on 4x RTX6000: https://crimson-jeri-74.tiiny.site/

    So, who trained on who?

  • That’s really impressive! I’d say even better than fable managed
  • > The wheels in the video are rotating in the wrong direction

    I thought they were going in the correct direction until you mentioned that. Perhaps you / it created an unintended bistable illusion :)

  • They are correct!
  • The video compression created the illusion, it removed enough frames to where you can't tell the motion of the spokes since every frame refresh they moved enough distance to be "valid" for both forward and backward motion.