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- Oh, that’s rather a different sort of disk sampling than I imagined.by jonstewart
- I love these kinds of problems, because they try to produce what humans perceive as random instead of something truly random. Another great example of this is blue noiseby hingler36
- > Consider when the algorithm places a point p and then samples its annulus to get a new point q.
I was confused for a while thinking p and q were swapped here, relative to the visualization below. [0] However I now think what I missed is that that the visualization is showing two points that are already firmly-established, and the question is where a potential third (unseen, unnamed) point could be placed.
So metaphorically speaking, it's about picking a new direction of travel that isn't guaranteed to be into your own recent footsteps.
[0] You might say I have problems minding my p's and q's.
by Terr_ - Off-topic but I quite like another post about relationships on this site: https://stripeacross.com/posts/no-bf-22/by mi_lk
- Never found a way to do this per-pixel in a shader, Bridson's needs the active list. Ended up hashing cells and jittering inside them instead.by PiXeL161616
- Folks may find https://observablehq.com/@fil/poisson-distribution-generator... usefulby jacobolus
- Possibly interesting post from Casey Muratori, regarding random placement of grass in games: https://caseymuratori.com/blog_0013, using blue noise.by kleiba2
- Still one of the most satisfying debug UIs I ever came up with.by akkartik