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- Hacker News
- The documentation is really hard to read. It's full of claudisms and verbosity. I highly recommend you to do a human review on the whole thing.by submain
- Love to see Godot used creatively beyond games! The terminal is for sure an area that can see innovation, why not!by icarito
- Semi-related: I built a Godot plugin that adds a Ghostty-based terminal pane to the Godot editor (https://godotengine.org/asset-library/asset/5426).
Godot as an application platform and not just a game engine is a really interesting idea. Given Godot’s editor is built as a Godot engine game, it has a very rich UI system, and it is pretty easy for agents to work with.
by hamishwhc - Can you add a "why?" / "why now?" section? Don't be another project that is a bunch of how that is leaving out to explain why it exists or exemplify what classes of problems it unlocks solutions for (applicability).
- I made an internal GUI tool for company in Godot. It uses GDExtension to interact with OS systems, namely serial/COM ports. Yes, you can make quite good desktop GUI applications in Godot, with mostly its default toolkit!
Also, exploring minified Godot template compilation led to me distributing a 24 MB portable package (10MB zipped). Astonishingly efficient.
by netbioserror - I've done a lot of things reusing/modifying the internals of alacritty [1] to put terminals in things. TeX in the terminal [2], a terminal in minecraft [3], Alacritty in Godot [4], and not pictured, alacritty in a swift plugin for macos/ios/ipados all at various levels of completion.
2. https://blog.fangorn.io/tex-in-terminal
- A project without screenshots - I dont know how they expect us to understand unless we read everythingby nitinreddy88
- If you squint, Godot has a cross platform hardware accelerated GUI. The editor is itself, in a sense, a Godot app and has builds for VR Headsets, Android, web apps, all the usual platforms. The extension api works pretty good too for Rust, and Rust itself has a fantastic cross platform and WASM story. It might be cursed, but it can get complicated stuff out the door and in anyone's hands fast.
edit: they also recently created libgodot, which flips the model. Your application owns and controls whatever components you want to pull from Godot. Being open source and relatively legible of a code base you could presumably strip out a lot you don't need.
by rcr-anti