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  • Wow, this is so unbelievably unoptimized. The sound of my computer fans makes it so immersive. The shadow map is being rendered twice with 300+ draw calls and 1M+ triangles. Full resolution GTAO is probably even more expensive with a lot of fetches per texel. I'm sure there are a ton of low hanging optimization fruits and I'm confident claude et. al can fix all those issues, but if you don't know where to look and never profile the app then you get a vibe coded unoptimized mess.
  • Hahaha this is awesome. I can teach what it's like to be on an airplane to my friend who has never flown before.

    Currently playing on my usual route, ICN -> HKG. The flight path is too ideal. Due to airspace restrictions in china, almost every flight has to divert over taiwan in real life, but this one cuts thru mainland china.

  • 3 overhead reading lights for a 2-2 configuration? On a trans pacific flight? Literally unplayable.

    Would love to see this open source and extended!

  • Crashed within 10 seconds on iPhone 17 Pro. Love the vibes
  • Or you could check out the non-vibe coded Airplane Mode from 2020:

    https://store.steampowered.com/app/931310/Airplane_Mode/

  • It's missing a few elements for realism: - Passengers on either side of you taking both your armrests - Continually crying baby seated just in front of you - Person behind you coughing without covering mouth every 2 minutes - Kids fighting for control of a tablet across the aisle from you - Tiny cans of Coke
  • You know what? I had fear of flying. I did a training with a pilot in a simulator, but it was in the cockpit. I don't have fear of flying in a simulator or in the cockpit. I have fear of flying as a passenger, I'm sit in a chair. That's what I would have liked during my training. I told that to Air France and they did not understand but this might seriously be useful.
  • This really made my day! I was a flight simulator engineer for 20 years and it brings back fond memories of a project I worked on.

    Simulating the passenger cabin is important for crew evacuation trainers. Those are large, lifelike fuselage sections that you put on a hydraulic motion platform and run flight/crash/evac training scenarios.

    To get a realistic out-the-window view, the trainers I worked on had a PC monitor behind each window opening. We used FlightGear in a master-slave setup: the master node simulates physics and feeds accelerations to the hydraulic platform, and the slave nodes generate out-the-window visuals for each window.

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