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  • Hacker News
  • The Google Play review process has been slower and more painful than the App Store review process for 5+ years at this point. At least you get to communicate with real people at Apple; it’s all bot-driven with Google.
  • Our app includes Android Auto, which I think is what causes it for us. Submitted 4 Sept, still in review.

    Was only 48-72 hours until this year, where it randomly jumped to 2 weeks or longer like it still is.

    It's really frustrating, and makes it very difficult to develop with, let alone reliably release features across platforms.

  • Some reviews are clearly automated, some get a light human review, and some involve a human really looking hard. New apps seem to get a more rigorous human review for their first 2-4 submissions. Or at least humans looking over automated test screenshots etc. One reviewer apparently only looked at screenshots because they missed something that would be blindingly obvious on the prior screen if they did it themselves.

    The explosion in LLM app development has clearly created a bottleneck at the human review steps. Not only delays but much more “dumb” rejections from likely over-stressed humans.

    by fhub
  • Maybe I'm just incredibly lucky, but my reviews on Google Play take roughly an hour and appear to be entirely automated. My initial review was about a week, but everything after that has been 1hr. My Apple reviews are still around a day and my initial review was one month.
  • This is one part where it should really just be done by AI for 99% of the cases. Just have a security focused AI model that is biased towards flagging things a bit more conservatively.

    Only apps that get flagged by the AI reviewer then have to go through a separate, slower human review process.

  • If you know how many get rich quick guru online are teaching people vibes code and submit apps and faceshift to other apps later, you won’t be surprised the App Store model is no longer sustainable.
  • AnkiDroid (~17 years old) submitted our latest alpha on Sept 03, 2026, 4:40 am. Still pending review.
  • Thank you for Ankidroid!
  • You guys are awesome, thank you.
  • thanks for your app! using it for learning danish and finding it very useful.
  • I'm partly to blame. I accidentally ran an illegal unregulated money transference service over Google Play.

    It let users cash out their Google Play Credits for real cash, which I automatically wired them.

    Someone then hacked in to a major bookstore chain, stole piles of Google Play Gift cards, activated them using their access, and used my app to get cash for them.

    Luckily, the whole thing blew up on me before I got in serious trouble, rightfully so, and the app was removed by Google, then an investigation followed. A ton of copycat apps popped up immediately after, then a few months months later Google announced their app review process.

  • What did you do with all the Google Play Credits?
    by WA
  • I love how casually you're dropping this incredible piece of internet lore as if somebody asked you how's the weather.
  • I just released a game [1] on both iOS and Android.

    The Google Play process is more thorough. There are a lot of steps and you need to clear them one by one. This means waiting several days between each step. The Play Console dashboard is quite well documented to be honest but can be overwhelming. The main obstacle is that you need to find at least 12 testers to play your game for 2 weeks straight. I ended up paying a service to test my app.

    On iOS, the process is a bit more obscure. It's fairly easy to submit an app, but then you don't really know what's happening. You can only see a status like "Pending review". And then one day, you are approved.

    Overall, the iOS process felt easier for me. As long as your build succeeds and you provide the correct information, your game can be live within a week. The Android process took more than a month in total.

    [1] https://jgthms.com/hopera/

    by bbx
  • With Signal, the biggest issue we have is that review times are extremely inconsistent. Sometimes it's 4 hours, sometimes it's 5 days, and there's no visibility as to why. Our working theory is that there's automated and manual queues, and occasionally, for whatever reason, we fall into the manual queue. But when you work on an app that has weekly updates, randomly getting hit with a review time of several days really throws off your groove. And it can obviously be terrible for moments where you're fixing a critical issue.
  • Has it ever happened where your submission goes to review and then just sits in the "In Review" state for many days? I am talking 4-5 days? or sometimes longer than a week? And then it gets approved?

    That's been happening randomly to me.

  • Thank you for Signal <3
  • I can imagine Apple probably has an automated review of a diff, and probably makes a manual review anytime a system API call changes
  • I hope someone will sue the ever-loving shit out of Apple when their foot dragging prevents a critical update from going out in time to prevent a 0-day from being widely exploited.
  • By the way, the same is happening for the Apple Store.

    Their review process is advocated as usually within 24 hours (and heavily advertised by Apple as such, see https://developer.apple.com/distribute/app-review/) and it is taking now much longer.

    In the last month, I had to go through the review process twice, and twice I needed to contact them personally after waiting for 1 week of waiting. It did however helped, after every human contact I was reviewed within a few hours.

    I got this explanation from them...

    > We are currently experiencing a higher-than-normal amount of inquiries and have been unable to respond in the time frame that we would prefer. During these periods of high volume, the app review time will take longer than average, and we cannot currently provide a concrete timeline for when your specific app(s) will be finished with the process

    I'm guessing, AI slots invading the store.

  • I've had same experience. Brand new iOS apps are taking weeks. My latest all took 3 weeks to get reviewed and approved. Updates to existing apps are fast though (1-2 days).

    Also, sometimes, apps will go in review and then just stay in that state for 3-4 days before approval. No idea why.

  • theres's hordes of sloppycats in every vertical. Check out how many birding apps have come out in the last 12 months for example
  • MAYBE operating systems shouldn't have gatekeepers which can deny access to billions of customers for any and no reason at all. Apple and Google are WELL past due for regulation in this space. The fact that we cannot download and install software from the internet onto our phones JUST like we can do with our computers is a symbol of our inept and ineffective politicians.

    And before someone says "well akshully you can technically do it on Android," Google has been working tirelessly to make it as onerous as possible for both developers and customers. For example, users need to separately authorise each app (browser, files manager, alternative store, etc) to install an APK from outside the Play Store. Google also does background scans using "Play Protect" which will periodically delete apps Google doesn't approve of. This happened to me with SmartTubeNext. I have a dozen other ways Google ensures users are discouraged from stepping outside the Play Store.

  • Security at its core comes down to trusting the supply chain that provides the software that runs on your hardware. There are many alternative secure supply chain models, but ultimately users often are incapable of making great choices on what is trustworthy. It does generally make sense that the OS vendor needs to play a key part in helping ensure trusted parties are involved in the supply chain.

    Comparing phones to PCs isn't a great comparison because PCs don't have a great track record and the amount of personal data and ease of installing lots of apps is quite different. Of course the current arrangement is far from perfect, but acknowledging the problems it's trying to solve is an important step towards trying to find a solution that is better.

  • Nintendo, Playstation, XBox,...
  • Your complaint about Android .apk install is... similar to unsigned software installs on Windows in some cases (not a great argument, I know, but the same as the vast majority of users would be used to).

    As for SmartTube, their keys were compromised. Inconvenient, but it wasn't about hostility to self-installed applications.

    by ivl
  • > "Apple and Google are WELL past due for regulation in this space."

    There is major regulation in place already. EU's Digital Markets Act forces these OS gatekeepers to allow alternative app stores and external payment methods. It also prevents Apple from playing anti-competitive games with App Store rules, like banning hyperlinks within apps that could be used to allow the user to make a payment elsewhere.

    The current US government won't do anything to follow suit, but hopefully a future one might.

  • And what should we do about apps' getting hacked, sending out malicious updates that get auto-updated and thereby infecting tens of millions or billions of phones simultaneously?

    I'm not saying we have the perfect system but anything that slants the system towards "easier downloads" or "less gatekeeping" brings large, obvious risks. I don't see how regulation would address them.