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- Hacker News
- In the soccer management game USM98, there was a textbox to input the numbers the wages you could offer to players and coaching staff. This was sensibly limited to positive integers in $native_currency. If I entered 99999999999999, I would get something close to £32,000 per week, suggesting they were using a signed 16-bit int.
There was also a button to quickly offer an employee a new 'improved' contract, with something like 1.05x their existing pay.
That made it pretty easy to make a lot of money quickly :D
by scaphandre - In Fire Emblem 3 Houses, the final boss of the Azure route has 199 HP and is standing on a 60 HP heal tile.
If you deal 3 damage, it goes to 196. 196+60=256.
This overflows to zero and you win.
by seam_carver - Reminded me of SNES Shadowrun, don't remember if my English skills were weak or what the cause of me misunderstanding it was but when you encountered the Jester in the game, you're supposed to shoot him until you get a chance for a conversation and saying his name completes that bossfight.
However, I missed that this part was the key and after a bunch of deaths I went on to level up my character past what the developers had probably intended at that stage of the game and subsequently managed to kill the Jester (he was strong enough that it was hard even when fully powered up).
Killing him probably lacked proper codepaths so the game crashed/blacked out and wiped the savegame forcing me to start over (quite an unusual thing to see in a SNES game).
by whizzter - Similarly, you can defeat the Egg Dragon superboss in Lufia 2 by healing before attacking: it starts with 65,535 HP.by SatvikBeri
- Fandom Wiki leaves 5 lines of readable text on my iPhone after about 3 seconds of loading.by torlok
- A classic way of getting endless money in Transport Tycoon was to build a tunnel going from one edge of the map to another. The money counter would overflow and you'd get enough money to last you a lifetime.
As kids we didn't know why this would happen, we just knew that it did and used it every game.
by Ndymium - Deshittified link: https://breezewiki.com/chrono/wiki/Dream_Devourerby mitxela
- I figured out that, in the early versions of Realmz for the Mac, there was an enchanted item (a helm?) that added a few points to the wearer’s stats when equipped, but when removed it took away more than it added (i.e. left you worse off). It only took a few seconds for my programmer brain to start me furiously equipping and then un-equipping it, and sure enough, when that stat went to -127, one more equip-and-unequip was sufficient to give me a +128 bonus for that stat.
I never understood how that particular bit of logic could have been coded that way - it seemed so unnatural.
by PlunderBunny