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  • Really nice! Would be fun if there were a few examples that could be loaded into memory
  • the fun part is how fast you can get back into Z80 muscle memory once the repl is giving you immediate feedback
  • Cool idea! The REPL needs to handle whitespace after an instruction with no operands:

      > ld c,20h
      0E 20   (7 cycles)
      > ld c,20h [<-- trailing space here]
      0E 20   (7 cycles)
      > nop
      00      (4 cycles)
      > nop [<-- trailing space here]
      unknown instruction: nop
    
    I also wish I could select from the completion list with Tab without typing more of the instruction, fish-style. I.e., you press Tab to go through completion 1, completion 2, ..., completion N, completion 1 again with Enter to confirm your pick.
  • You should support symbols... For example, the monitor on my 6800 / 6809 Exorciser simulator has this (the "Offset at..." is printed when it fixes forward references):

        ~/exorsim$ exor -d
        % a 1000
        1000: start bra skip
        1002:  nop
        1003:  nop
        1004: skip ldx #10
        Offset at 1001 set to 02
        1007: loop dex
        1008:  nop
        1009:  bne loop
        100b:  rts
        100c: 
        % sy
        1007 loop
        1004 skip
        1000 start
        % u 1000
        1000: 20 02               BRA $1004
        1002: 01                  NOP
        1003: 01                  NOP
        1004: CE 00 0A            LDX #$000A
        1007: 09                  DEX
        1008: 01                  NOP
        1009: 26 FC               BNE $1007
        100B: 39                  RTS
    
    What would be even better: "a" brings up a built-in mini-editor. When you exit, the code is assembled.

    https://github.com/jhallen/exorsim

  • The source code for this is apparently 8 years old: https://github.com/abagames/z80-repl

    With that said, I love the idea.

  • The one thing I lamented about the Apple II Plus (vs. the original with Integer BASIC) was that to make room for autostart, they had to rip out the mini-assembler in the Monitor ROM. That was the closest thing I ever saw to an assembly-language REPL before this. At least they were able to keep the disassembler.

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